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Add shader stage validation comment
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proposals/NNNN-clustered-geometry.md

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@@ -240,6 +240,7 @@ TODO: link the DXR spec proposal when available
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* Valid calls to new DXIL ops pass validation.
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* Invalid calls fail validation (undef `i32` RayQuery handle or `%dx.types.HitObject` HitObject parameter).
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* Calls in invalid shader stages fail validation.
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### Execution Tests
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