Resolved #3285 - added a notification when cities are no longer in resistance
More tile variants are enabled (e.g. "baseTile+resource+improvement")
Fixed some more silly bugs caused by badly configured mods
New snow-versions of existing tiles :)
Can no longer start a new game with an incorrectly defined mod! :)
Added "locate mod errors" button in the options menu for discovering broken links in base ruleset mods
Resolved another crash caused by incorrect ruleset mod definitions
Checking something that might solve the Mystery of the Disappearing C's
Added culture and science colors to resources
Split civilopedia "buildings" category into "buildings" and "wonders"
Resolved #3274 - empty maps start with ocean tiles
Consolidated unit kill bonus uniques - By givehub99
Translation updates
Performance improvements for main screen rendering - should be much less laggy now
Mod management screen is now generally available :)
Resolved #3265 - added keyboard shortcuts to tile improvements
City connections work when road and railroad required techs are changed (in mods)
Can now move around the world screen with the arrow keys as well as WASD
By r3versi:
- Diplomacy Screen right table is scrollable
- Fix for barbarian quest
Translation updates
Added city images by The Bucketeer for all eras up to Modern
Influence bar not displayed for city-states that don't know the viewing civ
Resolved #3254 - Solved bug in calculating turns to production for settlers
New parameterized uniques - By givehub99
City-states personalities - By r3versi
Translation updates
AI doesn't construct science constructions when all techs are researched
Added "Must be next to []" unique for tile improvements
Resolved #3239 - simplified unit actions
Added resource-providing building unique
Confirmation popup when clearing the map in the map editor
Files in the mod folder no longer crash the game on startup
By r3versi:
- Clear Barbarian Camp quest
- Pixel unit colors based on civilization colors
- City states influence bar
Translation updates
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
Android now handles internally-downloaded and externally-given mods together well
Multiple small changes to make life easier for modders
Era-specific city tiles for Ancient, Classical and Medieval eras
Fixed Polynesia's unique - By givehub99
Translation updates
MODDABLE SPECIALISTS ARE GO!
Mods downloaded in-game on Android don't disappear
Fixes for minor bugs from the previous version
Fixed Windmill unique
Tech lines are colored for tracing paths on complex trees
Fixed minimap framerate-lowering bug
Minor UI fixes - By mrahimygk
Connect Resource Quest implemented - By r3versi
Translation updates
City-States Quests introduced! - by r3versi
Moddable Specialists, part 1 of 2
New unit images by The Bucketeer!
Rendering fix for specific GPUs and drivers - by CrispyXYZ
Promotion exploit fixed - by Jack Rainy
Modding - Buildings can be rendered obsolete (unbuildable) by techs
"[] units gain the [] promotion" unique - By givehub99
Translation updates
Better checking for unloadable scenarios
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
Cannot open multiple gold selection popups in trade table
"No Maintenance costs for improvements in []" genericified - By givehub99
Translation updates
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
Fixed modded images not loading properly
Removed edge case option where the AI can trade you all of their cities
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
Hide Unit or Building as Unique - By givehub99
Update translations
Trade table options are now mousewheel-scrollable - #2824
By HadeanLake:
- Added national wonders
- Fixed some minor building issues
By givehub99:
- Allowed mods to override unique text for nations
- Added "Start with [] technology" unique
Implement custom save locations for Android and Desktop - By wbrawner
Translation updates
Generified "[X] free [] units"
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
Multiselect applies to civilian units and from city overlays
UI Upgrade - By lishaoxia1985
Translation updates
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
Parameterized some uniques, fixes some minor bugs - By HadeanLake
UI update - By lishaoxia1985
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
Translation updates
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
Mod management screen improvements
Resolved #3059 - better city expansion rules
Resolved #3081 - fixed bug in air interception
Show that air units can move to tiles within attack range - By bringert
Fixed #3066, crash in chooseMilitaryUnit and some great people actions - By HadeanLake
Translation updates
Mods can handle situations where there is no military unit that is available for construction
Getting the mod list for download now works from Android as well
Resolved #3076 - automation now happens at the end of turn rather than the beginning
UI fixes for rounded edge boxes - By lishaoxia1985
Can construct Farms near freshwater in all terrains - By HadeanLake
Translation updates
Options button now appears in main menu
Added "automated workers don't replace improvements" setting (#3050)
Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
Resolved #3053 - improvements can be built on neutral tiles
Resolved #3065 - Ottomans' unique is now according to Vanilla
By HadeanLake:
- Added Aztecs nation
- A Few UI fixes
- New uniques and stuff for mods
UI fixes - By lishaoxia1985
Added Mod Management screen!
Can now download Mods directly from Github, with mod discoverability!
Can now add Maps to mods, to dissimenate them through Github as well!
Resolved #3035 - added nationsToRemove in modOptions
Translation options
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
Resolved #2844 - Can now immediately move units in Desktop with right-click
Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
Resolved #2937 - can add large increments of gold in trades
Keep the perpetual construciton going, if the user set it manually.
Tech picker screen auto-handles eras of different lengths
Can remove tile features outside your borders
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
Added a new test that ensures no two placeholders are the same
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
Can now disable diplomatic relationship changes in a mod
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
Resolved #3016 - Policy branch uniques are translated properly
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
Roads and railoads can be removed outside your borders
More generifications!
Merged Building and Policy unique activations
Translation updates
Added link checks when loading mods, so you'll know if you messed something up when making them
Dealt with some game assumptions about what exists, which may not be true in mods
TechPickerScreen centers small tech trees nicely
By HadeanLake:
- Bugfixes
- Fixed AI being stuck doing science or gold per turn
Translation updates
Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
Can mod continually researchable techs
Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
Finnish translations added!
Translation updates
Can now create Scenarios and release them with mods!
Comes with Scenario Editor mode in the main game screen
AI chooses to fortify in non-bombardable tiles if possible
Resolved #2985 - fixed Embark/Disembark costs
Resolved #2986 - Knight now obsoletes properly
Map editor UI improvements
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
Translation updates
Scenario changes:
- Can now play an entire scenario with no improvements or techs defined
- Added Scenario victory condition
- Scenario now no longer spawns starting units
Denounce now has a confirmation popup
Ancient Ruins can now provide Culture
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
AI no longer uses all its aluminum on units and leaves some for spaceship construction
Translation updates
Resolved #2818 - Can no longer build improvements outside your borders
Resolved #2944 - Air units intercept range fixed
All nations converted to uniques!
Solved unit purchase discount being 100x what it was supposed to be
Translation updates
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
Performance improvements
Fixed civ name translation in the top bar and great person point percentage bonuses
Resolved #2929 - Can no longer destroy original capitals by nuke
Resolved #2928 - contact with other civs is now also when encountering their cities
Changed how great unit recognition works
Resolved #2914 - Can no longer exploit button to 'skip' promotions
Resolved #2893 - all maps are shown when searching - By vainiovano
Top bar selected civ refactor, increase performance for updates - By alkorolyov
Translation updates
All policies converted!
Map editor should no longer crash in scenarios
Scouts ignore river movement penalties
Pillage action now has a confirmation popup
Spaceship parts not shown to user until Apollo Program is built
Units can pass through cities of other friendly civs
Resolved #2907 - University unique registers properly
Added civ-wide per-building stat bonus
New Diplomacy Overview UI - By lishaoxia1985
Fog of war implementation - By alkorolyov
Resolved #3901 - nuclear weapon setting remains between games
Game can now handle modded unique buildings that don't replace anything existing
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
Railroad connection propagates correctly over harbor connections
Resolved #2894 - Map editor button only opens popup once
Translation updates
Removed confusing extra lines in the diplomacy overview
Started splitting up Policy uniques - they're usable as Building uniques now!
Upgradable units show the final unit they're upgrading to in the Overview screen
Created stat parameter parsing and translation - uniques are much more moddable!
Resolved #2838 - cities in resistance can no longer be traded
Fix bug when city states gets all techs from spectators - By alkorolyov
Translation updates
Added Pinglish translations
Genericified "free [unit] appears", "must be next to []" unique for buildings
Greatly improved performance of worker's automated city connecting
Resolved #2853 - Sped up loading of saved game list
Resolved #2852 - cannot make peace with a city state while at war with its ally
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
Buildings that are missing resources are still displayed in city constructions
Unit 'unbuildable' parameter converted to unique
By alkorolyov:
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
- Skip spectator turn in multiplayer games
Simplified translation file generation
Background work for "generic-ifying" unit and building uniques for modding purposes
Worker unique is now moddable to other units
By alkorolyov:
- Spectators can enter and view other player cities
- Fix map editor gameparameters layout
Translation updates
Added Water Mill building
Add mod compatibility for extended map editor - By alkorolyov
Main menu buttons no longer require scrolling
By lishaoxia1985:
- Close button on map management screen no longer disappears when deleting all maps
- Scout obsoletes per Civ V
Translation updates
Better Civilopedia icons for buildings and units
Resolved #2822 - normalized the amount of strategic resources
Resolved #2819 - units no longer gain XP from attacking already defeated cities
Resolved #2820 - resurrected civs are at peace with everyone
By alkorolyov:
- Fixed two empty mods checkbox in game options
- Two experimental switches: Spectator mode & Extended Map Editor
By ninjatao:
- Do not generate fallout on impasssible terran.
- Fix AI nuke radius
Translation updates
Resource toggle button is consistent with population toggle - by @lishaoxia1985
Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
Resolved #2640 - Difficulty level shown in victory status screen
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
Dispose main menu screen when exiting to save space
Translation updates
Civ is properly destroyed when liberating the last city of the civ
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
Fixed main menu crash when returning from certain modded games
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
Civ is properly destroyed when liberating the last city of the civ
By alkorolyov:
- Basic spectator functionality - POC
- Console mode for multiple game automation - POC
Added an installation problem solution on Ubuntu - By illantalex
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
Removed tech exchange, as per Civ V
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
Translation updates🍎
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
Resolved #2112 - Show current resource amounts on incoming trade requests
Hopefully mitigated some very odd multiplayer-checker-related crashes
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
Translation updates
Resolved #2761 - Tutorial titles are auto-added to the translation files
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
Background work and POC for Scenario editor - By alkorolyov
Improve performance of multiplayer load poll - By soggerr
Translation updates
Fixed coast tiles around natural wonders spawning land-type layers
By lyrjie:
- Map generation speedup
- Fixed strategic resources generation
By alkorolyov:
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
By ninjatao:
- Fix oil generation in sea.
- Fix forest display in Default tileset
Translation updates
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
Great improvements are marked as such in the Civilopedia
Translation updates
Resolved #2723 - resource-specific improvement bonuses are in addition to the regular improvement bonuses, and not instead.
Resolved #2708 - added rivers to plain tileset
Medium-sized translation updates
Meanwhile, in Google Play, we've reached 500K downloads!
Move units out of cities when liberating
Thread crash fixes - By vainiovano
New translation language - Lithuanian
Clicking the menu button when it is open closes the menu
Translation updates
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
Battle calculation takes into account the tile that the unit will attack from
Translation updates
Added rivers, and river generation!
Game now saves save files in external storage on Android when possible.
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
Great person uniques can be added to any modded unit
Translation updates
By dbaelz:
- Minor UI improvements construction menu
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
- Add remove button for construction queue items
Resolved #2647 - Automated workers run away from enemy military units
Advanced sliders work on New Map Screen
Translation updates
Gold deficit only affects science when the civ has negative gold
Resolved #2642 - added difficulty settings to Civilopedia
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
Resources no longer spawn under unbuildable, unremovable terrain features
Resolved #2638 - Auto-assign of population no longer "double books" tiles
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
Don't reveal submarine position by city markers - By JackRainy
Size optimization - By lishaoxia1985
Translation updates
Font system rewrite to accept all characters and speed up game loading - By vainiovano
More new tiles by The Bucketeer!
New river-ready tiles by The Bucketeer!
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
Translation updates
City-states no longer spawn Great Generals
Can no longer see other human players' assigned tiles
Resolved #2618 - better inter-city navigation in city screen
Resolved #2611 - City button shrinks on zoom-in
Fixed rare citadel crash
Better trading posts by The Bucketeer!
Years per turn normalized to game speed - By AcridBrimistic
By JackRainy:
- Civilian units no longer move when bought
- Fixed translation for civ start biases
Translation updates
Redid layout for the New Game screen - see #2549
Better jungles and lakes - by The Bucketeer
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
Solved ANR when loading game to display its metadata
Population assigned to tiles of other cities do not auto-unassign
Settler automation takes into account which tiles already belong to other civs
Translation updates
Small update this time!
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
Size optimization - By vainiovano
Translation updates
Performance improvement when selecting a tile to move to - By vainiovano
Autosaves no longer garbled when exiting extremely large games - By JackRainy
By SomeTroglodyte:
- Better Resource order in empire overview screen
- Typo fixes
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
Differentiated between Portuguese and Brazilian Portuguese translations
Translation updates
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
Invisible Romanian characters are now visible
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
Translation updates
Better "declare war" and city battle decisions (hopefully) for AI
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
Resolved #2536 - cities correctly expand to the last available tile
Game always resume previous screen on resume(), and autosaves on pause
By SomeTroglodyte:
- Performance improvements
- Translation generation for mods doesn't add entries that exist in base translation
Translation updates
Performance improvement - by vainiovano
By SomeTroglodyte:
- Terrace Farms: Bonus resource restriction
- Map editor: Placed improvement check updated, resolves #2489
Fixed 'auto assign production' not working when changing from manual to auto assign
Fixed crashing error when loading mods
Many performance improvements
Fixed modification exception when destroying transported units
Resource bonus from Fascism effective immediately
Translation updates
Main screen buttons fit in all languages - by Jack Rainy
Typo fixes and character organization - By SomeTroglodyte
AI great people no longer raise improvements on tiles with great improvements
Iroquois movement unique only applies to friendly territory
Resolved #2503 - Resizing game no longer returns to main menu
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
Saving a map from the map editor screen no longer changes the screen
Translation updates
Solved concurrency problems
Fixed #2492 - trading cities with units in them no longer crashes the game
Can start a new game from within a game, to copy over the game's parameters
Fixed resource display bug in tile table in multiplayer
Added a randomly-generated map as background for the main menu
Decrease CPU load for multiplayer game - By Jack Rainy
Translation updates
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
Map height normalized to feasable amounts of mountains
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
Much more turn-efficient exploration!
City tiles are always contiguous, otherwise loads of wierd bugs happen
Fixed the auto-unassigning extra specialists
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
Translation updates
Can specify a mod as a 'base ruleset' - supports mods with no techs, alternate tech trees, No Barbarians, no workers
Unique units need not replace existing ones
Tile variants!
By SomeTroglodyte:
- Fix minimap mouse dragging
- Fixed modded strategic resource without tech prerequisite
By JackRainy:
- Highlight unique offer suggestions
- Sort trades by expiration
- Citadel improvements + improved AI for forts
- Map Editor UI improvements
By SomeTroglodyte:
- Keyboard: Left/Right arrows work in city screen
- Small optimizations
- Rationalism effect visible in city UI
- Mods can have improvements above terrain features
By Jack Rainy:
- Player's automated workers don't build forts
- Better Domination victory checks
- Can continue turns after defeat, as spectator
New screen for "Add Game" - By GGGuenni
Resolved #2348 - construction queue 'cleaned' after every construction
Resolved #2413 - Hotkeys for unit actions always displayed
Translation updates
By Jack Rainy:
- Use correct icons for great improvements
- World view stats clickable
- Fix crash for tiny cities
By SomeTroglodyte:
- Fix options disabling next turn
- Next turn button colors
- Cultural expansion maximum
- Icons for stats overview
Cannot accept multiple conflicting offers - #2146
Added city expansion tutorial - #2322
Reveal all civs when won/lost - #2407
Various exploration-related improvements - #2278
Unit placement improvements - #2406
Translation updates
By Jack Rainy:
- New Civilization: Denmark
- Performance improvement
- Better mod exceptions
By SomeTroglodyte:
- Civilopedia cleanup
- Better map saving
Resolved #2285 - workers no longer try to work within range of enemy city
Resolved #2221 - buildings in mods can reference techs in original ruleset
Resolved #2381 - can now remove buildings, units and techs in mods
Free policies with no adoptable policies no longer 'stuck' the game
Translation updates
By rh-github-2015:
- Keyboard support for unit actions!
- Can cancel improvments!
- Better tracking of language picking
- Conditionally pack images
- Scroll panes autofocus
- Code optimization
By Jack Rainy:
- Improved great improvement build rules
- Fixed Woodsman promotion
- Civilian units don't wake up from enemies if they're protected
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
Resources immediately come back after declined trades
Translation updates
Hopefully resolved #2361 - should work on 32-bit linux
By Jack Rainy:
- Better colors for Katmandu and Almaty
- Autosize of the tech buttons
- Display the crosshair in alternate color for distant targets
- Display price for unavailable purchases
By rh-github-2015:
- Fortify until healed disabled if no more movement
- Better thread handling
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
Resolved #2305 - Added city-states and influence tutorial
Translation updates
By Jack Rainy:
- Forts and citadels (with AI)
- Crash fixed in specific circumstances of Map Editor
"Free policy" freezes fixed
Desktop window size restore - By rh-github-2015
Not being able to read the settings file shouldn't make you crash
Translation updates
By Jack Rainy:
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
- UI bugfixes: city info and aircraft
- Display the hidden units indicators under city buttons
- Map generation places resources 'under' terrain features
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
Nuclear weapons setting moved to a per-game parameter
Railroad is now just a black line - much clearer than the old, "nicer" image
Translation updates
Harbors immediately connect cities
Revealed resources near cities generate notifications
Cities in unit overview are translated
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered yours for that turn
Resoved #1869 - added WASD support for map panning
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
Resources in Civilopedia state consuming units and buildings - #1964
Translation updates
By rh-github-2015:
- New Nation added - Inca!
- Show improvement bonus for improving tech in Civilopedia
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
By Jack Rainy:
- Carrier is ranged
- Mod's name is translatable
City stats and resources update after creating great improvement
Resolved #2214 - Civilopedia entries are now left-aligned
Fixed very rare crashing bugs
Translation updates
City names now translated in overview and tile info
Resolved some ANRs in Multiplayer
Performance improvements in finding cities connected to capital
Mod translation generation - by Jack Rainy
When moving between units to units in cities, tiles they can move to are now shown
Adding mods auto-adds relevant civs - by rh-github-2015
Added progress bars for constructions in city screen
Nicer, more consistent specialist allocation tables
Translation updates
By rh-github-2015:
- More civilopedia info for nations and improvements -
- Better error handling for Mods
Fixed "other civ doesn't get duration on timed trades" bug
Removed "Declare war" trade option when there's a peace treaty
Resolved #2175 - Can no longer queue multiple perpetual builds
Resolved #2150 - Added resource type to civilopedia description
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
LOADS of Translation updates
By Jack Rainy:
- Double range of rebase for air units
- Translation files now take values directly from data files - no more value mismatches!
By rh-github-2015:
- Clearer free promotions
- UI cleanup
Unit purchasing limits - by EdinCitaku
Unit Action buttons stick to the left
Translation updates
By rh-github-2015:
- Trade offers better sorting with user choice
- Resources always stay up-to-date
- Promotion and health columns in units overview
Preparation for recognizing ID types - by tobo
Translation updates
Loads of stuff by Jack Rainy!
- UI improvements
- Energy saving for music and sound
- Allow selection of non-buildable items
- Sort overview resources by name and amount
- Turn number of trades changes with game speed
- Filter for the custom maps
- Ice is Impassable for all except submarines
Translation updates
By Reversi:
- Fixed city buy/sell exploits
- Snow, Ice, Atoll & Map Generation
- Borders made of oriented triangles rather than circles
By Jack Rainy:
- Major translation changes
- Minor UI changes
- Brought specific things more in line with Civ V
Starting locations work again =)
Translation updates
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
Ranking by culture is by number of adopted policies
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
Resolved #2074 - Fixed domination victory
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels Water units can no longer see over hills etc.
By Jack Rainy:
- Keshiks are ranged units
- Distinct color for Korea
Translation updates
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
Resolved #2035 - Strategic resources are affected by map generation parameters
Resolved #2055 - cities once again bombard melee units
Fixed rare crash when diplomacy values change while ending the turn
UI updates - by lishaoxia1985
Translation updates
By Jack Rainy:
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
- Can now buy buildings from queue
- Include Nations in the calculation of a translation's percentage
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
Translation updates
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
Multiplayer Notification Fix - by tobo
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
Tile stats in city now shown in a row - by reversi
Refactor for unit actions - by Kentalot
Resolved #1986 - research agreement cost consistency
Resolved #2012 - starting locations no longer visible
Victory screen shows the viewing player in multiplayer games
Translation updates
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
By Jack Rainy:
- Fixed rare bug of clicking on an unknown civilizations
- Display the current amount of gold in the "buy" prompt
- Do not allow to purchase extra units requiring unavailable resources
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
Performance improvements - by Kentalot
Translation updates
Resolved #1963 - can now unautomate embarked workers
Resolved #1697 by adding information to the special production constructions - by Kentalot
By Jack Rainy:
- Future Tech can't be picked as a free technology until requirements are met
- Can sort cities in overview by food, production etc
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
Resolved #1975 - Museum and Factory now give 2 specialist slots
Fixed rare crashes when pausing
Translation updates
Massive multiplayer improvements!
Multiplayer screen reworked - by GGGueni
Added Multiplayer Turn Notification Service - by wrov/tobo
UI of New Game screen updated - by lishaoxia1985
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
Nuking a Civ's land is considered an act of war - by Jack Rainy
Translation updates
Resolved #1926 - fixed unique improvements
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
Resolved #1818 - Marble bonus now displayed in Civilopedia
Resolved #1918 - added missing translations
Fix tile yields in city screen when in multiplayer - by reversi
By Jack Rainy:
- Forge increases production of spaceparts
- Preview tile improvements
Minimap improvements - by lishaoxia1985
Translation updates
Moai no longer buildable on terrain features - by lyrjie
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
Resolved #1841 - Legalism grants enqueued buildings - by reversi
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
Captured Khans now automate properly
Translation updates
Mongolian civ added! - by reversi
By Jack Rainy:
- Improvements to the Diplomacy overview: better spread and can select specific civs
- Research screen centered on current tech
Resolved #1859 - skip defeated players' turns in multiplayer
Fixed bug where air units in transports couldn't upgrade
Tied the unit upkeep scaling to game speed - by lyrjie
Translation updates
Rectangular maps and better map generation - by reversi
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
Resolved #1844 - improved worker automation
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
Solved the 'infinite warmongering penalty' bug
Resolved #1858 - Automated workers build unique improvements
Translation updates
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
Resolved #1839 - Civs no longer declare war and offer things in the same turn
AI no longer sends 'please don't settle cities near us' warnings when at war
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
Translation updates
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
By Jack Rainy:
- Nuclear missile is able to target any tile within the range
- Added "Sleep/Fortify until healed" functionality
- Fixed relationship bug when capturing cities
By lyrjie:
- Notification when City-states advance an era disabled
- Fixed bug pertaining to unit healing
Half-ready Japanese translation added! - by paonty
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
Translation updates
Buying current construction no longer removes other items from the queue - by reversi
Resolved #1757 - Can now see version when running from a desktop Jar
Fixed crash in city-state influence notification
Solved ANR when waiting for the list of maps
Resolved #1808 - Disabled problematic declaration of friendship
Translation updates
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
Add missing Forge and Seaport production bonus uniques - by Teague Lander
Fixed anti air units intercept range
Fixed aerial transportation crashing bug
Add specialist slot description for buildings that provide them - by Teague Lander
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
Translation updates
Research agreements! - by lishaoxia1985
Exploring units no longer auto-enter City-States
Map editor menu fix - by lyrjie
Can no longer acquire another player's tiles in multiplayer - by lyrjie
Specialist allocation is immediately viewable on the City screen
Legalism fix - by reversi
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
Translation updates
Aircraft Carriers added - by ltrcao and Jack Rainy
Popups streamlined - by Azzurite
Fixes to Oligarchy - by lyrjie
Better support for tile images
More tile images by The Bucketeer
Translation updates
Turkish translations added - by rayray61
By lyrjie:
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
- Ships no longer 'teleport' into landlocked cities
- Barbarians no longer 'pillage' city ruins
Barbarians don't move/attack on the turn of their spawning
By reversi:
- Legalism policy fix
- Fixed "empty entry in construction queue" bug
New Resource+Improvement images by The Bucketeer
Translation updates
By lyrjie:
- Can no longer buy the same building multiple times
- "Pick construction" tutorial now completes again
- Map is revealed after singleplayer defeat
More resource images by The Bucketeer
Ancient ruins are no longer save-scummable
Resolved #1700 - As per original civ, you no longer start with a scout.
Translation updates
By JackRainy:
- Disable France culture boost after Steam Power
- Back button prompts dialog for game exit
- Janissaries heal after killing
Legalism grants culture buildings asap - by r3versi
Fix Map Editor Lag - by r3versi
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
barbarian automation - by Vladimir Tanakov
Idle units select properly after settling a city - by lyrjie
Proper destruction notification for City-States
Added Fur resource image
Translation updates
City constructions queue - by r3versi
Songhai Civ added - by Smashfanful and r3versi
Game no longer confuses cities with the same name - by r3versi
Can no longer buy tiles outside the 3-tile radius - by lyrjie
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
Visual bugfix for city button growth bar - by drwhut
Translation updates
Modding for Desktop is now available!
More resource images by The Bucketeer
Added a growth progress bar to CityButton - by drwhut
Translation updates
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
"Stop" actions now work again - by r3versi
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
"Sell building" no longer disabled when player has little gold - by lyrjie
Performance improvements
Tutorial updates
Spain civ added - by r3versi
Background work towards enabling mods
Resolved #1598 - we now save Map Options for new games started
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
Translation updates
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
All natural wonders now in the game, kudos to The Bucketeer for the art!
Can now display pixel resources on the map - for now we have the mineral resources
Resolved #1569 - "Patreon" button actually opens Patreon now
Natural wonders fixes - by r3versi
Civilopedia and Tutorial fixes - by Vladimir Tanakov
Added notifications for diplomacy between other civs - by lyrjie
Translation updates
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
Ancient Ruins are now spread out instead of randomized
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
Can no longer purchase constructions from cities in resistance
New language getting translated: Indonesian!
Translation updates
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
Happiness from worked tiles now computed - by r3versi
Polynesian galleys can enter ocean - by lyrjie
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
Cities no longer connected to capital by water without harbor - by lyrjie
Email popup for crash reports on Android - by Vladimir Tanakov
Translation updates
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
By r3versi:
- Unique promotions listed in Promotion screen
- Fixed Greece City-States influence unique
- Added notifications on losing city state relationship
Misc. rare bugfixes when: -liberating cities when you haven't met their original owners -activating "Conduct trade mission" -conquering cities -obsoleting scouts -razing the capital city -first entering a large multiplayer game
Translation updates
Diplomacy graph size scales with screen space available - by r3versi
Game crash popup no longer affected by tutorial settings
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
Resolved #1493 - Added Nation information to Civilopedia
Added Promotion information to Civilopedia
Translation updates
Fixed more crashes and ANRs related to translations
Added loading screen
Considerably sped up initial loading time
Translation updates
Natural wonders are go! 😄 - by r3versi
Great scientist now generates science like in original game - by lishaoxia1985
Solved the "0 production for settler" bug
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi