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Fragments are turning invisible #13

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ghost opened this issue Aug 9, 2019 · 3 comments
Open

Fragments are turning invisible #13

ghost opened this issue Aug 9, 2019 · 3 comments

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@ghost
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ghost commented Aug 9, 2019

Hello, I'm having a problem with the asset, all fragments are turning transparent after a short period of time. I don't know what could be possibly wrong, any help would be appreciated. Thanks.

@ghost
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ghost commented Aug 9, 2019

Nvm, I found what the issue was. Going to Project settings -> Editor -> Sprite Packer mode -> Enable for Builds, fixed the problem. Apparently having it set to Always Enabled was causing the issue. The reason? I have no idea why... If anyone has idea please let me know. Thanks.

@PeteBorks
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Any updates on this? I'm on Unity 2019.2.8f1 and this issue is still happening. Doing what @Mono260892 suggested didn't solve my problem

@clonzeh
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clonzeh commented Mar 5, 2020

I think this invisible problem is solved by clearing meshes before using, I can't remember exactly, sorry.

Maybe this will help?
uMesh.RecalculateBounds();

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