Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Destruction2D Object can not be made into a PreFab without loosing its function #3

Open
InMeVa opened this issue Nov 3, 2017 · 1 comment

Comments

@InMeVa
Copy link

InMeVa commented Nov 3, 2017

https://forum.unity.com/threads/free-open-source-unity-2d-destruction.382416/

See Comment #24 and #25

It is basically the same.

Best,
InMeVa

@francescoladdomada
Copy link

I found out that the function fragmentInEditor() from the same Explodable component generates again the fragments at runtime, so it can be called after instantiating the prefab.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants