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script.js
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108 lines (89 loc) · 2.42 KB
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import Deck from "./deck.js"
const CARD_VALUE_MAP = {
"2": 2,
"3": 3,
"4": 4,
"5": 5,
"6": 6,
"7": 7,
"8": 8,
"9": 9,
"10": 10,
J: 11,
Q: 12,
K: 13,
A: 14
}
const computerCardSlot = document.querySelector(".computer-card-slot")
const playerCardSlot = document.querySelector(".player-card-slot")
const computerDeckElement = document.querySelector(".computer-deck")
const playerDeckElement = document.querySelector(".player-deck")
const text = document.querySelector(".text")
let playerDeck, computerDeck, inRound, stop
document.addEventListener("click", () => {
if (stop) {
startGame()
return
}
if (inRound) {
cleanBeforeRound()
} else {
flipCards()
}
})
startGame()
function startGame() {
const deck = new Deck()
deck.shuffle()
const deckMidpoint = Math.ceil(deck.numberOfCards / 2)
playerDeck = new Deck(deck.cards.slice(0, deckMidpoint))
computerDeck = new Deck(deck.cards.slice(deckMidpoint, deck.numberOfCards))
inRound = false
stop = false
cleanBeforeRound()
}
function cleanBeforeRound() {
inRound = false
computerCardSlot.innerHTML = ""
playerCardSlot.innerHTML = ""
text.innerText = ""
updateDeckCount()
}
function flipCards() {
inRound = true
const playerCard = playerDeck.pop()
const computerCard = computerDeck.pop()
playerCardSlot.appendChild(playerCard.getHTML())
computerCardSlot.appendChild(computerCard.getHTML())
updateDeckCount()
if (isRoundWinner(playerCard, computerCard)) {
text.innerText = "Win"
playerDeck.push(playerCard)
playerDeck.push(computerCard)
} else if (isRoundWinner(computerCard, playerCard)) {
text.innerText = "Lose"
computerDeck.push(playerCard)
computerDeck.push(computerCard)
} else {
text.innerText = "Draw"
playerDeck.push(playerCard)
computerDeck.push(computerCard)
}
if (isGameOver(playerDeck)) {
text.innerText = "You Lose!!"
stop = true
} else if (isGameOver(computerDeck)) {
text.innerText = "You Win!!"
stop = true
}
}
function updateDeckCount() {
computerDeckElement.innerText = computerDeck.numberOfCards
playerDeckElement.innerText = playerDeck.numberOfCards
}
function isRoundWinner(cardOne, cardTwo) {
return CARD_VALUE_MAP[cardOne.value] > CARD_VALUE_MAP[cardTwo.value]
}
function isGameOver(deck) {
return deck.numberOfCards === 0
}