-
Notifications
You must be signed in to change notification settings - Fork 0
/
Overbaked.cpp
488 lines (474 loc) · 15.8 KB
/
Overbaked.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
/**************************************************************************
* Program Name:Overbaked.cpp
* Name: Manda Jensen
* Date: 08 JUN 2019
* Description: This file contains the function definitions for the public
* functions in the class Overbaked.
* Variables:
* Space* kitchen - pointer to the top left most corner of the
* kitchen
* Space* player - points to the player's location in the kitchen,
* the location always starts in the same place within
* the kitchen
* int currMove - current move the player is on
* vector<ingredients> basket - ingredients vector containing all
* of the ingredients the player currently has, limited
* to three ingredients at any given time in the Space
* class
* bool browniesComplete - flag indicating if the baked brownies
* have been delivered to the window yet, false if no,
* true if yes
*
* Functions:
* Overbaked() - default constructor
* Parameters: none
* Return Type: n/a
* Purpose: initializes the kitchen space pointer to a
* pointer with the below space arrangement, initializes
* the player pointer to point to the same space as the
* kitchen, set currMove to 1, set the browniesComplete
* flag to false
* kitchen arrangement:
* ref pantry bowl mixer
* oven dish window trash
* ~Overbaked() - default destructor
* Parameters: n/a
* Return Type: n/a
* Purpose: safely frees the memory used for the
* dynamically allocated Space objects that are defined
* in the default constructor
* playGame()
* Parameters: none
* Return Type: void
* Purpose: Loops playRound() until the complete flag is
* true or the currMove is > 25
* playRound()
* Parameters: none
* Return Type: void
* Purpose: goes through the motions of one round of the
* game, prints the header for the round, calls printKitchen
* and printBasket, calls the move function with the moveMenu
* as the argument, calls the play function of the Square
* that the player is on and pass basket as the argument
* move()
* Parameters: int
* Return Type: void
* Purpose: use the integer passed as an argument to move
* the player Space pointer to the space in the direction
* as requested in the argument, if the direction of the
* move is not possible as there is no space in that
* direction (check using the isEmpty_ function of the space
* for the direction), print a message to the user saying
* they cannot move, after the move or non-move, call
* printKitchen
* moveMenu()
* Parameters: none
* Return Type: int
* Purpose: print the menu to the user of which direction
* to move in, there are five options - up, down, left,
* right and no move, returns the integer corresponding
* with the choice of the user
* printKitchen()
* Parameters: none
* Return Type: void
* Purpose: calls the printType() for each space in the
* kitchen and prints the arrangement of the kitchen to the
* screen
* printBasket()
* Parmaeters: none
* Return Type: void
* Purpose: prints all ingredients in the basket and how
* much space is left in the basket
**************************************************************************/
#include "Overbaked.hpp"
#include "Space.hpp"
#include "ingredients.hpp"
#include "spaceType.hpp"
#include "getLimitedInteger.hpp"
#include "Refrigerator.hpp"
#include "Pantry.hpp"
#include "Bowl.hpp"
#include "StandMixer.hpp"
#include "Oven.hpp"
#include "Dish.hpp"
#include "Window.hpp"
#include "Trash.hpp"
#include <iostream>
#include <iomanip>
#include <vector>
/*************************************************************************
* Overbaked() - default constructor
* Parameters: none
* Return Type: n/a
* Purpose: initializes the kitchen space pointer to a pointer with the
* below space arrangement, initializes the player pointer to point to
* the same space as the kitchen, set currMove to 1, set the
* browniesComplete flag to false
* kitchen arrangement:
* ref pantry bowl mixer
* oven dish window trash
*************************************************************************/
Overbaked::Overbaked()
{ //define new pointers for each space in the kitchen
Space* initRef = new Refrigerator;
Space* initPantry = new Pantry;
Space* initBowl = new Bowl;
Space* initStandMixer = new StandMixer;
Space* initOven = new Oven;
Space* initDish = new Dish;
Space* initWindow = new Window;
Space* initTrash = new Trash;
//set the Neighbors for each of the spaces
initRef->setNeighbors(nullptr, initPantry, initOven, nullptr);
initPantry->setNeighbors(nullptr, initBowl, initDish, initRef);
initBowl->setNeighbors(nullptr, initStandMixer, initWindow, initPantry);
initStandMixer->setNeighbors(nullptr, nullptr, initTrash, initBowl);
initOven->setNeighbors(initRef, initDish, nullptr, nullptr);
initDish->setNeighbors(initPantry, initWindow, nullptr, initOven);
initWindow->setNeighbors(initBowl, initTrash, nullptr, initDish);
initTrash->setNeighbors(initStandMixer, nullptr, nullptr, initWindow);
//set the kitchen pointer to the refrigerator space and the player pointer
//to the refrigerator space
kitchen = initRef;
player = kitchen;
//set each of the pointers used to initalize the kitchen to null
initRef = nullptr;
initPantry = nullptr;
initBowl = nullptr;
initStandMixer = nullptr;
initOven = nullptr;
initDish = nullptr;
initWindow = nullptr;
initTrash = nullptr;
//set currMove and browniesComplete
currMove = 1;
browniesComplete = false;
}
/*************************************************************************
*~Overbaked() - default destructor
* Parameters: n/a
* Return Type: n/a
* Purpose: safely frees the memory used for the dynamically allocated
* Space objects that are defined in the default constructor
*************************************************************************/
Overbaked::~Overbaked()
{ //define a temporary pointer holder, and set it equal to the
//next space in the row
Space* temp = kitchen;
temp = kitchen->getRight();
//delete all spaces in the first row
do
{ delete kitchen;
kitchen = temp;
temp = kitchen->getRight();
}while(temp != nullptr);
//set the temp pointer to the last item in the second row
//then delete all spaces in the second row
temp = kitchen->getBottom();
do
{ delete kitchen;
kitchen = temp;
temp = kitchen->getLeft();
}while(temp != nullptr);
delete kitchen;
kitchen = nullptr;
}
/*************************************************************************
*playGame()
* Parameters: none
* Return Type: void
* Purpose: Loops playRound() until the complete flag is true or the
* currMove is > 25
*************************************************************************/
void Overbaked::playGame()
{ //print the welcome instructions for the game
std::cout << "\n" << std::setw(40) << std::right << "Welcome to "
<< std::setw(40) << std::left << "Overbaked!!" << "\n";
std::cout << "During this game you will move around the kitchen in order "
<< "to prepare\na batch of brownies in time to deliver them to "
<< "the party to celebrate.\nIf you do not deliver them in time "
<< "partygoers will leave the party\nand the party will be "
<< "ruined.\n";
std::cout << "\nThe tasks you must complete in order to make brownies are:\n"
<< "1. Collect ingredients\n"
<< "2. Mix the wet ingredients (sugar, butter, eggs) in the stand mixer\n"
<< "3. Mix the dry ingredients (four, baking soda, cocoa powder) in the "
<< "mixing bowl\n"
<< "4. Mix the wet and dry ingredients togeter in the stand mixer\n"
<< "5. Bring the batter and pan to the oven\n"
<< "6. Check on the brownies baking in the oven\n"
<< "7. Deliver the brownies and pan from the oven to the window\n"
<< "And this must all be completed within 35 steps, so be efficient!\n";
//call playRound until browniesComplete is true or the current move is >=36
while(!browniesComplete && currMove <36)
{ playRound();
}
//if browniesComplete is true, print the success message
if(browniesComplete)
{ std::cout << "Congratulations!!! You delivered your delicious "
<< "brownies to\nthe party and a fun time was had by "
<< "all. It would not\nhave been possible without "
<< "your expert baking skills!" << std::endl;
}
//if browniesComplete is false, print the failure message
else
{ std::cout << "You failed to finish the brownies in time. The "
<< "party was\nruined and no one stayed to celebrate "
<< "beacuse\nthe promised brownies were not delivered"
<< ".\nBetter luck next time." << std::endl;
}
}
/*************************************************************************
*playRound()
* Parameters: none
* Return Type: void
* Purpose: goes through the motions of one round of the game, prints
* the header for the round, calls printKitchen and printBasket, calls
* the move function with the moveMenu as the argument, calls the play
* function of the Square that the player is on and pass basket as the
* argument
**************************************************************************/
void Overbaked::playRound()
{ //print round header
std::cout << "\n\n";
for(int i=0; i<30; i++)
{ std::cout << "*";
}
std::cout << std::setw(10) << std::right << "ROUND";
std::cout << std::setw(5) << currMove << " ";
for(int i=0; i<30; i++)
{ std::cout << "*";
}
std::cout << "\n";
std::cout << std::endl;
//print the user's basket items and the current space items and
//the kitchen and where the user is in the kitchen
printBasket();
player->printItems();
printKitchen();
//ask the player where they want to move and move accordingly
move(moveMenu());
//play the options on the current space of the player
browniesComplete = player->play(basket);
//increment the current step
currMove++;
}
/*************************************************************************
*move()
* Parameters: int
* Return Type: void
* Purpose: use the integer passed as an argument to move the player
* Space pointer to the space in the direction as requested in the
* argument, if the direction of the move is not possible as there is
* no space in that direction (check using the isEmpty_ function of the
* space for the direction), print a message to the user saying
* they cannot move, after the move or non-move, call printKitchen
**************************************************************************/
void Overbaked::move(int direction)
{ //declare a bool to denote if the move is valid
bool validMove = true;
switch(direction)
{ case 1: //move up
if(!(player->isEmptyTop()))
{ player = player->getTop();
}
else
{ validMove = false;
}
break;
case 2: //move right
if(!(player->isEmptyRight()))
{ player = player->getRight();
}
else
{ validMove = false;
}
break;
case 3: //move down
if(!(player->isEmptyBottom()))
{ player = player->getBottom();
}
else
{ validMove = false;
}
break;
case 4: //move left
if(!(player->isEmptyLeft()))
{ player = player->getLeft();
}
else
{ validMove = false;
}
break;
case 5: //stay where you are
break;
default:
break;
}
if(!validMove)
{ std::cout << "That is not a valid direction to move, you will "
<< "stay in your current location.\n";
}
std::cout << "Your location in the kitchen is now:\n";
printKitchen();
}
/*************************************************************************
*moveMenu()
* Parameters: none
* Return Type: int
* Purpose: print the menu to the user of which direction to move in,
* there are five options - up, down, left, right and no move, returns
* the integer corresponding with the choice of the user
**************************************************************************/
int Overbaked::moveMenu()
{
int userChoice = 0;
int lowLim = 1;
int highLim = 5;
int num = lowLim-1;
//print the move menu
std::cout << "- Select a direction to move during this turn" << std::setw(36) << std::right
<< "-\n";
std::cout << "- " << std::setw(2) << std::right << ++num << ". " << std::setw(73) << std::left
<< "Move Up" << "-\n";
std::cout << "- " << std::setw(2) << std::right << ++num << ". " << std::setw(73) << std::left
<< "Move Right" << "-\n";
std::cout << "- " << std::setw(2) << std::right << ++num << ". " << std::setw(73) << std::left
<< "Move Down" << "-\n";
std::cout << "- " << std::setw(2) << std::right << ++num << ". " << std::setw(73) << std::left
<< "Move Left" << "-\n";
std::cout << "- " << std::setw(2) << std::right << ++num << ". " << std::setw(73) << std::left
<< "Stay on current space" << "-\n";
for(int i=0; i<80; i++)
{ std::cout <<"-";
}
std::cout << "\n";
std::cout << "Please enter the integer of your choice:" << std::endl;
//store the user's choice and return it
getLimitedInteger(&userChoice, lowLim, highLim);
return userChoice;
}
/*************************************************************************
*printKitchen()
* Parameters: none
* Return Type: void
* Purpose: calls the printType() for each space in the kitchen and
* prints the arrangement of the kitchen to the screen
**************************************************************************/
void Overbaked::printKitchen()
{ for(int i=0; i<80; i++)
{ std::cout <<"-";
}
std::cout << "\n";
//set a reference printSpace to the start of the kitchen
Space* printSpace = kitchen;
for(int i=0; i<4; i++)
{ std::cout << "| " << printSpace->printType() << " |";
printSpace = printSpace->getRight();
}
std::cout << "\n";
//set printSpace back to start of kitchen, check if the player is on
//the printSpace and print where they are
printSpace = kitchen;
for(int i=0; i<4; i++)
{ if(player == printSpace)
{ std::cout << "| (YOU ARE HERE) |";
}
else
{ std::cout << "| |";
}
printSpace = printSpace->getRight();
}
std::cout << "\n";
for(int i=0; i<80; i++)
{ std::cout <<"-";
}
std::cout << "\n";
//set printSpace to the start of the second row of the kitchen
printSpace = kitchen->getBottom();
for(int i=0; i<4; i++)
{ std::cout << "|" << printSpace->printType() << "|";
printSpace = printSpace->getRight();
}
std::cout << "\n";
//set printSpace to start of second row, check if teh player is on
//the printSpace and print where they are
printSpace = kitchen->getBottom();
for(int i=0; i<4; i++)
{ if(player == printSpace)
{ std::cout << "| (YOU ARE HERE) |";
}
else
{ std::cout << "| |";
}
printSpace = printSpace->getRight();
}
std::cout << "\n";
for(int i=0; i<80; i++)
{ std::cout <<"-";
}
std::cout << "\n";
}
/*************************************************************************
*printBasket()
* Parmaeters: none
* Return Type: void
* Purpose: prints all ingredients in the basket and how much space is
* left in the basket
**************************************************************************/
void Overbaked::printBasket()
{ int size = basket.size();
//print the current capacity of the basket & how full it is
std::cout << "Your basket contains " << size << " out of 3 possible "
<< "items you can carry.\n";
//print the basket items
if(size > 0)
{ std::cout << "BASKET ITEMS: ";
for(int i=0; i<size; i++)
{ if(i >0)
{ std::cout << ", ";
}
switch(basket[i])
{ case sugar:
std::cout << "Sugar";
break;
case butter:
std::cout << "Butter";
break;
case eggs:
std::cout << "Eggs";
break;
case flour:
std::cout << "Flour";
break;
case bakingSoda:
std::cout << "Baking Soda";
break;
case cocoaPowder:
std::cout << "Cocoa Powder";
break;
case wetMix:
std::cout << "Wet Ingredients Mix";
break;
case dryMix:
std::cout << "Dry Ingredients Mix";
break;
case mixingBowl:
std::cout << "Mixing Bowl";
break;
case batter:
std::cout << "Batter";
break;
case pan:
std::cout << "Pan";
break;
case brownies:
std::cout << "Brownies";
break;
default:
break;
}
}
std::cout << "\n";
}
}