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Pantry.hpp
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Pantry.hpp
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/**************************************************************************
* Program Name:Pantry.hpp
* Name: Manda Jensen
* Date: 08 JUN 2019
* Description: This file contains the definition of the class Pantry.
* Pantry is a child class of and inherits from Space.
* Variables:
* no additional variables than the ones in Space.
*
* Functions:
* Pantry() - default constructor
* Parameters: none
* Return Type: n/a
* Purpose: default constructor for Pantry, sets
* the type of the space appropriately and sets
* all Space* variables to nullptr
* ~Pantry() - default destructor
* Parameters: none
* Return Type: n/a
* Purpose: default destructor for Pantry, sets all
* Space* variables to nullptr
* spaceMenu() - overriden function
* Parameters: none
* Return Type: int
* Purpose: prints the space menu displaying the possible
* actions in that space and returns the integer
* for the user's choice
* play() - overriden function
* Parameters: Ingredient vector by reference
* Return Type: bool
* Purpose: goes through the actions to play out a turn
* when the player is on this space, will
* manipulate the ingredient vector provided
* as an argument as needed, calls spaceMenu()
* to determine the user's choice for action
* returns true if game objective completed
* false if not
* printType() - overriden function
* Parameters: none
* Return Type: string
* Prupose: returns a string that contains the type of
* the space centered within 18 characters with
* white space on either side
**************************************************************************/
#ifndef PANTRY_H
#define PANTRY_H
#include "Space.hpp"
#include "ingredients.hpp"
#include <string>
#include <vector>
class Pantry: public Space
{ public:
Pantry();
~Pantry();
int spaceMenu() override;
bool play(std::vector<ingredients> &basket) override;
std::string printType() override;
};
#endif //PANTRY_H