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.nuget/NuGet.Config

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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<solution>
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<add key="disableSourceControlIntegration" value="true" />
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</solution>
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</configuration>

.nuget/NuGet.exe

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.nuget/NuGet.targets

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
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<!-- Enable the restore command to run before builds -->
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<RestorePackages Condition=" '$(RestorePackages)' == '' ">false</RestorePackages>
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<!-- Property that enables building a package from a project -->
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<BuildPackage Condition=" '$(BuildPackage)' == '' ">false</BuildPackage>
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<!-- Determines if package restore consent is required to restore packages -->
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<RequireRestoreConsent Condition=" '$(RequireRestoreConsent)' != 'false' ">true</RequireRestoreConsent>
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<!-- Download NuGet.exe if it does not already exist -->
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<DownloadNuGetExe Condition=" '$(DownloadNuGetExe)' == '' ">false</DownloadNuGetExe>
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</PropertyGroup>
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<ItemGroup Condition=" '$(PackageSources)' == '' ">
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<!-- Package sources used to restore packages. By default, registered sources under %APPDATA%\NuGet\NuGet.Config will be used -->
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<!-- The official NuGet package source (https://www.nuget.org/api/v2/) will be excluded if package sources are specified and it does not appear in the list -->
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<!--
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<PackageSource Include="https://www.nuget.org/api/v2/" />
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<PackageSource Include="https://my-nuget-source/nuget/" />
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-->
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</ItemGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT'">
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<!-- Windows specific commands -->
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<NuGetToolsPath>$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' != 'Windows_NT'">
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<!-- We need to launch nuget.exe with the mono command if we're not on windows -->
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<NuGetToolsPath>$(SolutionDir).nuget</NuGetToolsPath>
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</PropertyGroup>
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<PropertyGroup>
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<PackagesProjectConfig Condition=" '$(OS)' == 'Windows_NT'">$(MSBuildProjectDirectory)\packages.$(MSBuildProjectName.Replace(' ', '_')).config</PackagesProjectConfig>
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<PackagesProjectConfig Condition=" '$(OS)' != 'Windows_NT'">$(MSBuildProjectDirectory)\packages.$(MSBuildProjectName).config</PackagesProjectConfig>
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</PropertyGroup>
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<PropertyGroup>
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<PackagesConfig Condition="Exists('$(MSBuildProjectDirectory)\packages.config')">$(MSBuildProjectDirectory)\packages.config</PackagesConfig>
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<PackagesConfig Condition="Exists('$(PackagesProjectConfig)')">$(PackagesProjectConfig)</PackagesConfig>
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</PropertyGroup>
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<PropertyGroup>
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<!-- NuGet command -->
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<NuGetExePath Condition=" '$(NuGetExePath)' == '' ">$(NuGetToolsPath)\NuGet.exe</NuGetExePath>
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<PackageSources Condition=" $(PackageSources) == '' ">@(PackageSource)</PackageSources>
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<NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
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<NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 "$(NuGetExePath)"</NuGetCommand>
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<PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>
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<RequireConsentSwitch Condition=" $(RequireRestoreConsent) == 'true' ">-RequireConsent</RequireConsentSwitch>
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<NonInteractiveSwitch Condition=" '$(VisualStudioVersion)' != '' AND '$(OS)' == 'Windows_NT' ">-NonInteractive</NonInteractiveSwitch>
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<PaddedSolutionDir Condition=" '$(OS)' == 'Windows_NT'">"$(SolutionDir) "</PaddedSolutionDir>
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<PaddedSolutionDir Condition=" '$(OS)' != 'Windows_NT' ">"$(SolutionDir)"</PaddedSolutionDir>
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<!-- Commands -->
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<RestoreCommand>$(NuGetCommand) install "$(PackagesConfig)" -source "$(PackageSources)" $(NonInteractiveSwitch) $(RequireConsentSwitch) -solutionDir $(PaddedSolutionDir)</RestoreCommand>
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<BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -Properties "Configuration=$(Configuration);Platform=$(Platform)" $(NonInteractiveSwitch) -OutputDirectory "$(PackageOutputDir)" -symbols</BuildCommand>
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<!-- We need to ensure packages are restored prior to assembly resolve -->
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<BuildDependsOn Condition="$(RestorePackages) == 'true'">
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RestorePackages;
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$(BuildDependsOn);
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</BuildDependsOn>
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<!-- Make the build depend on restore packages -->
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<BuildDependsOn Condition="$(BuildPackage) == 'true'">
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$(BuildDependsOn);
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BuildPackage;
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</BuildDependsOn>
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</PropertyGroup>
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<Target Name="CheckPrerequisites">
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<!-- Raise an error if we're unable to locate nuget.exe -->
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<Error Condition="'$(DownloadNuGetExe)' != 'true' AND !Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
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<!--
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Take advantage of MsBuild's build dependency tracking to make sure that we only ever download nuget.exe once.
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This effectively acts as a lock that makes sure that the download operation will only happen once and all
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parallel builds will have to wait for it to complete.
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-->
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<MsBuild Targets="_DownloadNuGet" Projects="$(MSBuildThisFileFullPath)" Properties="Configuration=NOT_IMPORTANT;DownloadNuGetExe=$(DownloadNuGetExe)" />
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</Target>
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<Target Name="_DownloadNuGet">
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<DownloadNuGet OutputFilename="$(NuGetExePath)" Condition=" '$(DownloadNuGetExe)' == 'true' AND !Exists('$(NuGetExePath)')" />
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</Target>
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<Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
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<Exec Command="$(RestoreCommand)"
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Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />
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<Exec Command="$(RestoreCommand)"
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LogStandardErrorAsError="true"
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Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
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</Target>
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<Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
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<Exec Command="$(BuildCommand)"
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Condition=" '$(OS)' != 'Windows_NT' " />
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<Exec Command="$(BuildCommand)"
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LogStandardErrorAsError="true"
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Condition=" '$(OS)' == 'Windows_NT' " />
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</Target>
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<UsingTask TaskName="DownloadNuGet" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
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<ParameterGroup>
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<OutputFilename ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.Core" />
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<Using Namespace="System" />
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<Using Namespace="System.IO" />
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<Using Namespace="System.Net" />
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<Using Namespace="Microsoft.Build.Framework" />
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<Using Namespace="Microsoft.Build.Utilities" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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try {
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OutputFilename = Path.GetFullPath(OutputFilename);
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Log.LogMessage("Downloading latest version of NuGet.exe...");
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WebClient webClient = new WebClient();
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webClient.DownloadFile("https://www.nuget.org/nuget.exe", OutputFilename);
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return true;
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}
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catch (Exception ex) {
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Log.LogErrorFromException(ex);
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return false;
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}
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]]>
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</Code>
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</Task>
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</UsingTask>
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</Project>

README.md

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# SQLiteEfCodeFirstDbCreator
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Creates a SQLite Database based on a EdmModel by using Entity Framework CodeFirst.
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This Project ships a "SqliteContextInitializer" which creates a new SQLite Database, based on your model/code.
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I started with the code from flaub: https://gist.github.com/flaub/1968486e1b3f2b9fddaf
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Currently the following is supported:
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- Tables from classes
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- Columns from properties
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- 1-n relationships
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- Cascade on delete
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- PrimaryKey constraint
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- Not Null constraint
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I tried to write the code in a extensible way.
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The logic is devided into two main parts. Builder and Statement.
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The Builder-Part knows how to translate the EdmModel into statements where a statement class creates the SQLite-SQL-Code.
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<configSections>
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<section name="entityFramework" type="System.Data.Entity.Internal.ConfigFile.EntityFrameworkSection, EntityFramework, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />
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</configSections>
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<connectionStrings>
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<add name="test" connectionString="data source=C:\temp\testdb.sqlite" providerName="System.Data.SQLite" />
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</connectionStrings>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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<system.data>
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<DbProviderFactories>
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<remove invariant="System.Data.SQLite"/>
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<remove invariant="System.Data.SQLite.EF6" />
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<add name="SQLite Data Provider" invariant="System.Data.SQLite" description=".Net Framework Data Provider for SQLite" type="System.Data.SQLite.SQLiteFactory, System.Data.SQLite" />
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</DbProviderFactories>
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</system.data>
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<entityFramework>
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<defaultConnectionFactory type="System.Data.Entity.Infrastructure.LocalDbConnectionFactory, EntityFramework">
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<parameters>
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<parameter value="mssqllocaldb" />
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</parameters>
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</defaultConnectionFactory>
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<providers>
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<provider invariantName="System.Data.SqlClient" type="System.Data.Entity.SqlServer.SqlProviderServices, EntityFramework.SqlServer" />
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<provider invariantName="System.Data.SQLite" type="System.Data.SQLite.EF6.SQLiteProviderServices, System.Data.SQLite.EF6" />
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</providers>
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</entityFramework>
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</configuration>
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namespace SQLiteEfCodeFirstDbCreator.Console.Entity
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{
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interface IEntity
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{
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int Id { get; set; }
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}
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}
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namespace SQLiteEfCodeFirstDbCreator.Console.Entity
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{
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public class Player : IEntity
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{
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public int Id { get; set; }
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public string Name { get; set; }
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public Team Team { get; set; }
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}
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}
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using System.Collections.Generic;
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namespace SQLiteEfCodeFirstDbCreator.Console.Entity
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{
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public class Team : IEntity
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{
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public int Id { get; set; }
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public ICollection<Player> Players { get; set; }
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}
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}
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using System.Linq;
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using SQLiteEfCodeFirstDbCreator.Console.Entity;
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namespace SQLiteEfCodeFirstDbCreator.Console
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{
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public static class Program
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{
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static void Main()
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{
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var context = new TestDbContext();
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System.Console.WriteLine(context.Set<Player>().Count());
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System.Console.ReadLine();
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SQLiteEfCodeFirstDbCreator.Console")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SQLiteEfCodeFirstDbCreator.Console")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("945f6a68-1bcd-47ff-a551-a2820b88ff8c")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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