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CQueryReceiver.cpp
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/*****************************************************************************
*
* PROJECT: Multi Theft Auto
* LICENSE: See LICENSE in the top level directory
* FILE: Client/core/CQueryReceiver.cpp
*
* Multi Theft Auto is available from http://www.multitheftauto.com/
*
*****************************************************************************/
#include "StdInc.h"
CQueryReceiver::CQueryReceiver()
{
m_Socket = INVALID_SOCKET;
}
CQueryReceiver::~CQueryReceiver()
{
InvalidateSocket();
}
void CQueryReceiver::RequestQuery(in_addr address, ushort port)
{
if (m_Socket == INVALID_SOCKET) // Create the socket
{
m_Socket = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
u_long flag = 1;
ioctlsocket(m_Socket, FIONBIO, &flag); // Nonblocking I/O
}
sockaddr_in addr;
memset(&addr, NULL, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr = address;
addr.sin_port = htons(port);
// Trailing data to work around 1 byte UDP packet filtering
int iSendByte = g_pCore->GetNetwork()->SendTo(m_Socket, "r mtasa", 1, 0, (sockaddr*)&addr, sizeof(addr));
m_ElapsedTime.Reset();
}
void CQueryReceiver::RequestQuery(const SString& address, ushort port)
{
in_addr addr;
addr.S_un.S_addr = inet_addr(*address);
if (addr.S_un.S_addr == INADDR_NONE)
{
hostent* pHostent = gethostbyname(*address);
if (!pHostent)
return;
DWORD* pIP = (DWORD*)pHostent->h_addr_list[0];
if (!pIP)
return;
addr.S_un.S_addr = *pIP;
}
RequestQuery(addr, port);
}
void CQueryReceiver::InvalidateSocket()
{
if (m_Socket != INVALID_SOCKET)
{
closesocket(m_Socket);
m_Socket = INVALID_SOCKET;
}
}
bool CQueryReceiver::ReadString(std::string& strRead, const char* szBuffer, int& i, int nLength)
{
if (i <= nLength)
{
unsigned char len = szBuffer[i];
if (i + len <= nLength && len > 0)
{
const char* ptr = &szBuffer[i + 1];
i += len;
strRead = std::string(ptr, len - 1);
return true;
}
i++;
}
return false;
}
SQueryInfo CQueryReceiver::GetServerResponse()
{
SQueryInfo info;
if (m_Socket == INVALID_SOCKET)
return info; // Query not sent
char szBuffer[SERVER_LIST_QUERY_BUFFER] = {0};
// Poll the socket
sockaddr_in clntAddr;
int addrLen = sizeof(clntAddr);
int len = recvfrom(m_Socket, szBuffer, SERVER_LIST_QUERY_BUFFER, MSG_PARTIAL, (sockaddr*)&clntAddr, &addrLen);
if (len >= 0)
{
// Parse data
// Check length
if (len < 15)
return info;
// Check header
if (strncmp(szBuffer, "EYE2", 4) != 0)
return info;
// Calculate the ping/latency
info.pingTime = m_ElapsedTime.Get();
// Parse relevant data
SString strTemp;
SString strMapTemp;
int i = 4;
// Game
if (!ReadString(strTemp, szBuffer, i, len))
return info;
info.gameName = strTemp;
// Port (Ignore result as we must already have the correct value)
if (!ReadString(strTemp, szBuffer, i, len))
return info;
// Server name
if (!ReadString(strTemp, szBuffer, i, len))
return info;
info.serverName = strTemp;
// Game type
if (!ReadString(strTemp, szBuffer, i, len))
return info;
info.gameType = strTemp;
// Map name
if (!ReadString(strMapTemp, szBuffer, i, len))
return info;
info.mapName = strMapTemp;
// Version
if (!ReadString(strTemp, szBuffer, i, len))
return info;
info.versionText = strTemp;
// Got space for password, serial verification, player count, players max?
if (i + 4 > len)
return info;
info.isPassworded = (szBuffer[i++] == 1);
info.serials = (szBuffer[i++] == 1);
info.players = (unsigned char)szBuffer[i++];
info.playerSlot = (unsigned char)szBuffer[i++];
// Recover large player count if present
const SString strPlayerCount = strMapTemp.Right(strMapTemp.length() - strlen(strMapTemp) - 1);
if (!strPlayerCount.empty())
{
SString strJoinedPlayers, strMaxPlayers;
if (strPlayerCount.Split("/", &strJoinedPlayers, &strMaxPlayers))
{
info.players = atoi(strJoinedPlayers);
info.playerSlot = atoi(strMaxPlayers);
}
}
// Recover server build type if present
const SString strBuildType = strPlayerCount.Right(strPlayerCount.length() - strlen(strPlayerCount) - 1);
if (!strBuildType.empty())
info.buildType = atoi(strBuildType);
else
info.buildType = 1;
// Recover server build number if present
const SString strBuildNumber = strBuildType.Right(strBuildType.length() - strlen(strBuildType) - 1);
if (!strBuildNumber.empty())
info.buildNum = atoi(strBuildNumber);
else
info.buildNum = 0;
// Recover server ping status if present
const SString strPingStatus = strBuildNumber.Right(strBuildNumber.length() - strlen(strBuildNumber) - 1);
CCore::GetSingleton().GetNetwork()->UpdatePingStatus(strPingStatus.c_str(), strPingStatus.length(), info.players, info.isStatusVerified);
// Recover server http port if present
const SString strNetRoute = strPingStatus.Right(strPingStatus.length() - strlen(strPingStatus) - 1);
const SString strUpTime = strNetRoute.Right(strNetRoute.length() - strlen(strNetRoute) - 1);
const SString strHttpPort = strUpTime.Right(strUpTime.length() - strlen(strUpTime) - 1);
if (!strHttpPort.empty())
info.httpPort = atoi(strHttpPort);
// Check if this reply includes rules
if (strncmp(szBuffer + i, "RULES", 5) == 0)
{
g_pCore->GetConsole()->Printf("Parsing rules for server: %s", info.serverName.c_str());
i += 5;
while (i < len)
{
// Check if it's the end of rules
if ((unsigned char)szBuffer[i] == 1)
{
i++;
break;
}
SString key, value;
if (!ReadString(key, szBuffer, i, len))
return info;
if (!ReadString(value, szBuffer, i, len))
return info;
info.rules[key] = value;
g_pCore->GetConsole()->Printf(" Rule: %s = %s", key.c_str(), value.c_str());
}
g_pCore->GetConsole()->Printf("Finished parsing rules");
}
// Get player nicks
while (i < len)
{
std::string strPlayer;
try
{
if (ReadString(strPlayer, szBuffer, i, len))
{
// Remove color code, unless that results in an empty string
SString strResult = RemoveColorCodes(strPlayer.c_str());
if (strResult.length() == 0)
strResult = strPlayer;
info.playersPool.push_back(strResult);
}
}
catch (...)
{
// yeah that's what I thought.
return info;
}
}
InvalidateSocket();
if (info.players > info.playerSlot)
{
info.players = info.playerSlot;
info.isStatusVerified = false;
}
info.containingInfo = true;
}
return info;
}