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Pause.py
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import pygame
import sys
from classes.Spritesheet import Spritesheet
from classes.GaussianBlur import GaussianBlur
class Pause:
def __init__(self, screen, entity, dashboard):
self.screen = screen
self.entity = entity
self.dashboard = dashboard
self.state = 0
self.spritesheet = Spritesheet("./img/title_screen.png")
self.pause_srfc = GaussianBlur().filter(self.screen, 0, 0, 640, 480)
self.dot = self.spritesheet.image_at(
0, 150, 2, colorkey=[255, 0, 220], ignoreTileSize=True
)
self.gray_dot = self.spritesheet.image_at(
20, 150, 2, colorkey=[255, 0, 220], ignoreTileSize=True
)
def update(self):
self.screen.blit(self.pause_srfc, (0, 0))
self.dashboard.drawText("PAUSED", 120, 160, 68)
self.dashboard.drawText("CONTINUE", 150, 280, 32)
self.dashboard.drawText("BACK TO MENU", 150, 320, 32)
self.drawDot()
pygame.display.update()
self.checkInput()
def drawDot(self):
if self.state == 0:
self.screen.blit(self.dot, (100, 275))
self.screen.blit(self.gray_dot, (100, 315))
elif self.state == 1:
self.screen.blit(self.dot, (100, 315))
self.screen.blit(self.gray_dot, (100, 275))
def checkInput(self):
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
if self.state == 0:
self.entity.pause = False
elif self.state == 1:
self.entity.restart = True
elif event.key == pygame.K_UP:
if self.state > 0:
self.state -= 1
elif event.key == pygame.K_DOWN:
if self.state < 1:
self.state += 1
def createBackgroundBlur(self):
self.pause_srfc = GaussianBlur().filter(self.screen, 0, 0, 640, 480)