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GraphView

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Flutter GraphView is used to display data in graph structures. It can display Tree layout, Directed and Layered graph. Useful for Family Tree, Hierarchy View.

alt Example alt Example alt Example

Overview

The library is designed to support different graph layouts and currently works excellent with small graphs.

You can have a look at the flutter web implementation here: http://graphview.surge.sh/

Layouts

Tree

Uses Walker's algorithm with Buchheim's runtime improvements (BuchheimWalkerAlgorithm class). Supports different orientations. All you have to do is using the BuchheimWalkerConfiguration.orientation with either ORIENTATION_LEFT_RIGHT, ORIENTATION_RIGHT_LEFT, ORIENTATION_TOP_BOTTOM and ORIENTATION_BOTTOM_TOP (default). Furthermore parameters like sibling-, level-, subtree separation can be set.

Useful for: Family Tree, Hierarchy View, Flutter Widget Tree,

Directed graph

Directed graph drawing by simulating attraction/repulsion forces. For this the algorithm by Fruchterman and Reingold (FruchtermanReingoldAlgorithm class) was implemented.

Useful for: Social network, Mind Map, Cluster, Graphs, Intercity Road Network,

Layered graph

Algorithm from Sugiyama et al. for drawing multilayer graphs, taking advantage of the hierarchical structure of the graph (SugiyamaAlgorithm class). You can also set the parameters for node and level separation using the SugiyamaConfiguration. Supports different orientations. All you have to do is using the SugiyamaConfiguration.orientation with either ORIENTATION_LEFT_RIGHT, ORIENTATION_RIGHT_LEFT, ORIENTATION_TOP_BOTTOM and ORIENTATION_BOTTOM_TOP (default).

Useful for: Hierarchical Graph which it can have weird edges/multiple paths

Usage

Currently GraphView must be used together with a Zoom Engine like InteractiveViewer. To change the zoom values just use the different attributes described in the InteractiveViewer class.

To create a graph, we need to instantiate the Graph class. Then we need to pass the layout and also optional the edge renderer.

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) => MaterialApp(
        home: TreeViewPage(),
      );
}

class TreeViewPage extends StatefulWidget {
  @override
  _TreeViewPageState createState() => _TreeViewPageState();
}

class _TreeViewPageState extends State<TreeViewPage> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: Column(
      mainAxisSize: MainAxisSize.max,
      children: [
        Wrap(
          children: [
            Container(
              width: 100,
              child: TextFormField(
                initialValue: builder.siblingSeparation.toString(),
                decoration: InputDecoration(labelText: "Sibling Separation"),
                onChanged: (text) {
                  builder.siblingSeparation = int.tryParse(text) ?? 100;
                  this.setState(() {});
                },
              ),
            ),
            Container(
              width: 100,
              child: TextFormField(
                initialValue: builder.levelSeparation.toString(),
                decoration: InputDecoration(labelText: "Level Separation"),
                onChanged: (text) {
                  builder.levelSeparation = int.tryParse(text) ?? 100;
                  this.setState(() {});
                },
              ),
            ),
            Container(
              width: 100,
              child: TextFormField(
                initialValue: builder.subtreeSeparation.toString(),
                decoration: InputDecoration(labelText: "Subtree separation"),
                onChanged: (text) {
                  builder.subtreeSeparation = int.tryParse(text) ?? 100;
                  this.setState(() {});
                },
              ),
            ),
            Container(
              width: 100,
              child: TextFormField(
                initialValue: builder.orientation.toString(),
                decoration: InputDecoration(labelText: "Orientation"),
                onChanged: (text) {
                  builder.orientation = int.tryParse(text) ?? 100;
                  this.setState(() {});
                },
              ),
            ),
            ElevatedButton(
              onPressed: () {
                final node12 = Node.Id(r.nextInt(100));
                var edge = graph.getNodeAtPosition(r.nextInt(graph.nodeCount()));
                print(edge);
                graph.addEdge(edge, node12);
                setState(() {});
              },
              child: Text("Add"),
            )
          ],
        ),
        Expanded(
          child: InteractiveViewer(
              constrained: false,
              boundaryMargin: EdgeInsets.all(100),
              minScale: 0.01,
              maxScale: 5.6,
              child: GraphView(
                graph: graph,
                algorithm: BuchheimWalkerAlgorithm(builder, TreeEdgeRenderer(builder)),
                paint: Paint()
                  ..color = Colors.green
                  ..strokeWidth = 1
                  ..style = PaintingStyle.stroke,
                builder: (Node node) {
                  // I can decide what widget should be shown here based on the id
                  var a = node.key.value as int;
                  return rectangleWidget(a);
                },
              )),
        ),
      ],
    ));
  }

  Random r = Random();

  Widget rectangleWidget(int a) {
    return InkWell(
      onTap: () {
        print('clicked');
      },
      child: Container(
          padding: EdgeInsets.all(16),
          decoration: BoxDecoration(
            borderRadius: BorderRadius.circular(4),
            boxShadow: [
              BoxShadow(color: Colors.blue[100], spreadRadius: 1),
            ],
          ),
          child: Text('Node ${a}')),
    );
  }

  final Graph graph = Graph()..isTree = true;
  BuchheimWalkerConfiguration builder = BuchheimWalkerConfiguration();

  @override
  void initState() {
    final node1 = Node.Id(1);
    final node2 = Node.Id(2);
    final node3 = Node.Id(3);
    final node4 = Node.Id(4);
    final node5 = Node.Id(5);
    final node6 = Node.Id(6);
    final node8 = Node.Id(7);
    final node7 = Node.Id(8);
    final node9 = Node.Id(9);
    final node10 = Node.Id(10);  
    final node11 = Node.Id(11);
    final node12 = Node.Id(12);

    graph.addEdge(node1, node2);
    graph.addEdge(node1, node3, paint: Paint()..color = Colors.red);
    graph.addEdge(node1, node4, paint: Paint()..color = Colors.blue);
    graph.addEdge(node2, node5);
    graph.addEdge(node2, node6);
    graph.addEdge(node6, node7, paint: Paint()..color = Colors.red);
    graph.addEdge(node6, node8, paint: Paint()..color = Colors.red);
    graph.addEdge(node4, node9);
    graph.addEdge(node4, node10, paint: Paint()..color = Colors.black);
    graph.addEdge(node4, node11, paint: Paint()..color = Colors.red);
    graph.addEdge(node11, node12);

    builder
      ..siblingSeparation = (100)
      ..levelSeparation = (150)
      ..subtreeSeparation = (150)
      ..orientation = (BuchheimWalkerConfiguration.ORIENTATION_TOP_BOTTOM);
  }
}

Using builder mechanism to build Nodes

You can use any widget inside the node:

Node node = Node.Id(fromNodeId) ;

builder: (Node node) {
                  // I can decide what widget should be shown here based on the id
                  var a = node.key.value as int;
                  if(a ==2)
                    return rectangleWidget(a);
                  else 
                    return circleWidget(a);
                },

Using Paint to color and line thickness

You can specify the edge color and thickness by using a custom paint

getGraphView() {
        return GraphView(
                graph: graph,
                algorithm: SugiyamaAlgorithm(builder),
                paint: Paint()..color = Colors.green..strokeWidth = 1..style = PaintingStyle.stroke,
              );
}

Color Edges individually

Add an additional parameter paint. Applicable for ArrowEdgeRenderer for now.

var a = Node();
var b = Node();
 graph.addEdge(a, b, paint: Paint()..color = Colors.red);

Add focused Node

You can focus on a specific node. This will allow scrolling to that node in the future, but for now , using it we can drag a node with realtime updates in force directed graph

 onPanUpdate: (details) {
        var x = details.globalPosition.dx;
        var y = details.globalPosition.dy;
        setState(() {
          builder.setFocusedNode(graph.getNodeAtPosition(i));
          graph.getNodeAtPosition(i).position = Offset(x,y);
        });
      },

Add drag nodes feature with animation

The code is there but not enabled yet due to dart null safety migration being more important

Extract info from any json to Graph Object

Now its a bit easy to use Ids to extract info from any json to Graph Object

For example, if the json is like this:

var json = {
   "nodes": [
     {"id": 1, "label": 'circle'},
     {"id": 2, "label": 'ellipse'},
     {"id": 3, "label": 'database'},
     {"id": 4, "label": 'box'},
     {"id": 5, "label": 'diamond'},
     {"id": 6, "label": 'dot'},
     {"id": 7, "label": 'square'},
     {"id": 8, "label": 'triangle'},
   ],
   "edges": [
     {"from": 1, "to": 2},
     {"from": 2, "to": 3},
     {"from": 2, "to": 4},
     {"from": 2, "to": 5},
     {"from": 5, "to": 6},
     {"from": 5, "to": 7},
     {"from": 6, "to": 8}
   ]
 };

Step 1, add the edges by using ids

  edges.forEach((element) {
      var fromNodeId = element['from'];
      var toNodeId = element['to'];
      graph.addEdge(Node.Id(fromNodeId), Node.Id(toNodeId));
    });

Step 2: Then using builder and find the nodeValues from the json using id and then set the value of that.

 builder: (Node node) {
                  // I can decide what widget should be shown here based on the id
                  var a = node.key.value as int;
                  var nodes = json['nodes'];
                  var nodeValue = nodes.firstWhere((element) => element['id'] == a);
                  return rectangleWidget(nodeValue['label'] as String);
                },

Using any widget inside the Node (Deprecated)

You can use any widget inside the node:

Node node = Node(getNodeText);

getNodeText() {
    return Container(
        padding: EdgeInsets.all(16),
        decoration: BoxDecoration(
          borderRadius: BorderRadius.circular(4),
          boxShadow: [
            BoxShadow(color: Colors.blue[100], spreadRadius: 1),
          ],
        ),
        child: Text("Node ${n++}"));
  }

Examples

Rooted Tree

alt Example

Rooted Tree (Bottom to Top)

alt Example

Rooted Tree (Left to Right)

alt Example

Rooted Tree (Right to Left)

alt Example

Directed Graph

alt Example alt Example

Layered Graph

alt Example

Inspirations

This library is basically a dart representation of the excellent Android Library GraphView by Team-Blox

I would like to thank them for open sourcing their code for which reason I was able to port their code to dart and use for flutter.

Future Works

  • Add nodeOnTap
  • Add Layered Graph
  • [] Use a builder pattern to draw items on demand.
  • [] Animations
  • [] Dynamic Node Position update for directed graph

License

MIT License

Copyright (c) 2020 Nabil Mosharraf

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.