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Discodie.csproj
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Discodie.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D2436341-AFE9-4752-BD8E-5C4F8EB3644D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Discordie</RootNamespace>
<AssemblyName>Discordie</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Discord.Net, Version=0.9.6.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.0.9.6\lib\net45\Discord.Net.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Nito.AsyncEx, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Nito.AsyncEx.3.0.1\lib\net45\Nito.AsyncEx.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Nito.AsyncEx.Concurrent, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Nito.AsyncEx.3.0.1\lib\net45\Nito.AsyncEx.Concurrent.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Nito.AsyncEx.Enlightenment, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Nito.AsyncEx.3.0.1\lib\net45\Nito.AsyncEx.Enlightenment.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="RestSharp, Version=105.2.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\RestSharp.105.2.3\lib\net46\RestSharp.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WebSocket4Net, Version=0.14.1.0, Culture=neutral, PublicKeyToken=eb4e154b696bf72a, processorArchitecture=MSIL">
<HintPath>..\packages\WebSocket4Net.0.14.1\lib\net45\WebSocket4Net.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Commands\Arguments.cs" />
<Compile Include="Commands\ChainedCommand.cs" />
<Compile Include="Commands\Command.cs" />
<Compile Include="Commands\CommandInfo.cs" />
<Compile Include="Commands\CommandParser.cs" />
<Compile Include="Commands\ImageCommand.cs" />
<Compile Include="Commands\HelpCommand.cs" />
<Compile Include="DiscordBot.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>