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Original file line number Diff line number Diff line change 11THEME =
22{
3- CURSOR =
4- {
5- ARROW = 64 ,
6- HAND = 65 ,
7- IBEAM = 66 ,
8- },
9-
103 CODE =
114 {
125 BG = 15 ,
@@ -243,9 +236,6 @@ CRT_SHADER=
243236-- 048:c2ccccccc2222222c222ccccc2222cccc2222222c1111111cc000cccecccccec
244237-- 049:ccc200cc22220ccec2220cee22220cee22220cee1111ccee000cceeecccceeee
245238-- 052:000000000fffff00000000000000000000000000000000000000000000000000
246- -- 064:ff000000fcf00000fccf0000fcccf000fccccf00fcccf000fcffcf000f00f000
247- -- 065:000f000000fcf00000fcff000ffcccf0fcfccccf0fcccccf00fcccf0000fff00
248- -- 066:0fff0000fcccf0000fcf00000fcf00000fcf00000fcf0000fcccf0000fff0000
249239-- 080:0000000000c0c00000c0c000000c00000cc0cc000cc0cc000000000000000000
250240-- 081:000000000cccc0000c00c0000c0ccc000ccc0c00000ccc000000000000000000
251241-- 082:0000000000ccc0000c000c000ccccc000cc0cc000ccccc000000000000000000
@@ -375,6 +365,9 @@ CRT_SHADER=
375365-- </TILES>
376366
377367-- <SPRITES>
368+ -- 000:ff000000fcf00000fccf0000fcccf000fccccf00fcccf000fcffcf000f00f000
369+ -- 001:000f000000fcf00000fcff000ffcccf0fcfccccf0fcccccf00fcccf0000fff00
370+ -- 002:0fff0000fcccf0000fcf00000fcf00000fcf00000fcf0000fcccf0000fff0000
378371-- 033:00cc000000cc000000cc00000000000000cc0000000000000000000000000000
379372-- 034:0c0c00000c0c0000000000000000000000000000000000000000000000000000
380373-- 035:0c0c0000ccccc0000c0c0000ccccc0000c0c0000000000000000000000000000
Original file line number Diff line number Diff line change @@ -126,20 +126,6 @@ static void readConfigCrtShader(Config* config, lua_State* lua)
126126
127127#endif
128128
129- static void readCursorTheme (Config * config , lua_State * lua )
130- {
131- lua_getfield (lua , -1 , "CURSOR" );
132-
133- if (lua_type (lua , -1 ) == LUA_TTABLE )
134- {
135- readInteger (lua , "ARROW" , & config -> data .theme .cursor .arrow );
136- readInteger (lua , "HAND" , & config -> data .theme .cursor .hand );
137- readInteger (lua , "IBEAM" , & config -> data .theme .cursor .ibeam );
138- }
139-
140- lua_pop (lua , 1 );
141- }
142-
143129static void readCodeTheme (Config * config , lua_State * lua )
144130{
145131 lua_getfield (lua , -1 , "CODE" );
@@ -187,7 +173,6 @@ static void readTheme(Config* config, lua_State* lua)
187173
188174 if (lua_type (lua , -1 ) == LUA_TTABLE )
189175 {
190- readCursorTheme (config , lua );
191176 readCodeTheme (config , lua );
192177 readGamepadTheme (config , lua );
193178 }
Original file line number Diff line number Diff line change @@ -1941,27 +1941,23 @@ static void blitCursor()
19411941 {
19421942 const tic_bank * bank = & tic -> cart .bank0 ;
19431943
1944- struct CursorInfo
1945- {
1946- tic_cursor cursor ;
1947- tic_point hot ;
1948- } info = {tic -> ram .vram .vars .cursor .sprite };
1944+ tic_point hot = {0 };
19491945
19501946 if (tic -> ram .vram .vars .cursor .system )
19511947 {
19521948 bank = & getConfig ()-> cart -> bank0 ;
1953- info = (struct CursorInfo [])
1949+ hot = (tic_point [])
19541950 {
1955- {getConfig () -> theme . cursor . arrow , { 0 , 0 } },
1956- {getConfig () -> theme . cursor . hand , { 3 , 0 } },
1957- {getConfig () -> theme . cursor . ibeam , { 2 , 3 } },
1951+ {0 , 0 },
1952+ {3 , 0 },
1953+ {2 , 3 },
19581954 }[tic -> ram .vram .vars .cursor .sprite ];
19591955 }
19601956
19611957 const tic_palette * pal = & bank -> palette .scn ;
1962- const tic_tile * tile = & bank -> tiles .data [info . cursor ];
1958+ const tic_tile * tile = & bank -> sprites .data [tic -> ram . vram . vars . cursor . sprite ];
19631959
1964- u32 * dst = tic -> screen + (m -> x - info . hot .x ) + (m -> y - info . hot .y ) * TIC80_FULLWIDTH ,
1960+ u32 * dst = tic -> screen + (m -> x - hot .x ) + (m -> y - hot .y ) * TIC80_FULLWIDTH ,
19651961 * end = tic -> screen + TIC80_FULLWIDTH * TIC80_FULLHEIGHT ;
19661962
19671963 for (s32 src = 0 ; src != TIC_SPRITESIZE * TIC_SPRITESIZE ; dst += TIC80_FULLWIDTH - TIC_SPRITESIZE )
Original file line number Diff line number Diff line change @@ -77,13 +77,6 @@ typedef struct
7777 {
7878 struct
7979 {
80- s32 arrow ;
81- s32 hand ;
82- s32 ibeam ;
83- } cursor ;
84-
85- struct
86- {
8780#define CODE_COLOR_DEF (VAR ) u8 VAR;
8881 CODE_COLORS_LIST (CODE_COLOR_DEF )
8982#undef CODE_COLOR_DEF
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