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elem_dbgprintf.hpp
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80 lines (55 loc) · 2.48 KB
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/*
* Copyright (c) 2022-2026, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2026, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "application.hpp"
namespace nvapp {
/*-------------------------------------------------------------------------------------------------
# class nvvkhl::ElementDbgPrintf
> This class is an element of the application that is responsible for the debug printf in the shader. It is using the `VK_EXT_debug_printf` extension to print information from the shader.
To use this class, you need to add it to the `nvapp::Application` using the `addElement` method.
Add to main
- Before creating the Vulkan context
nvvk::ValidationSettings validation{};
validation.setPreset(nvvk::ValidationSettings::LayerPresets::eDebugPrintf);
vkSetup.instanceCreateInfoExt = validation.buildPNextChain();
- Add the Element to the Application
app->addElement(g_dbgPrintf);
- In the target application, push the mouse coordinated
m_pushConst.mouseCoord = ElementDbgPrintf::getMouseCoord();
In the Shader, do:
- Add the extension
#extension GL_EXT_debug_printf : enable
- Where to get the information
ivec2 fragCoord = ivec2(floor(gl_FragCoord.xy));
if(fragCoord == ivec2(pushC.mouseCoord))
debugPrintfEXT("Value: %f\n", myVal);
-------------------------------------------------------------------------------------------------*/
class ElementDbgPrintf : public nvapp::IAppElement
{
public:
ElementDbgPrintf() = default;
// Return the relative mouse coordinates in the window named "Viewport"
static glm::vec2 getMouseCoord();
void onAttach(Application* app) override;
void onDetach() override;
private:
VkInstance m_instance = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT m_dbgMessenger = VK_NULL_HANDLE;
};
} // namespace nvapp