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shaders.hpp
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36 lines (30 loc) · 1.21 KB
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/*
* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2023-2025, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <span>
#include "check_error.hpp"
namespace nvvk {
inline VkResult createShaderModule(VkShaderModule& shaderModule, VkDevice device, const std::span<const uint32_t>& code)
{
const VkShaderModuleCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .codeSize = code.size_bytes(), .pCode = code.data()};
NVVK_FAIL_RETURN(vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule));
return VK_SUCCESS;
}
} // namespace nvvk