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CMakeLists.txt
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306 lines (279 loc) · 10.8 KB
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# This CMake file sets up targets for all third-party libraries included within
# this folder.
project(third_party LANGUAGES C CXX)
# We want static libraries for all packages defined here.
set(BUILD_SHARED_LIBS OFF)
# Speed up CMake configuration by setting some properties if we recognize the toolchain.
include(SetKnownToolchainProperties.cmake)
# dxh
if(NOT TARGET dxh)
set(_DXH_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dxh)
file(GLOB_RECURSE _DXH_FILES "${_DXH_DIR}/include/*")
add_library(dxh INTERFACE ${_DXH_FILES})
target_include_directories(dxh INTERFACE ${_DXH_DIR}/include)
set_property(TARGET dxh PROPERTY FOLDER "ThirdParty")
endif()
# GLFW
if(NOT TARGET glfw)
set(GLFW_USE_HYBRID_HPG ON)
set(GLFW_VULKAN_STATIC OFF)
set(GLFW_BUILD_DOCS OFF)
set(GLFW_BUILD_EXAMPLES OFF)
set(GLFW_BUILD_TESTS OFF)
set(GLFW_BUILD_WAYLAND OFF)
set(GLFW_INSTALL OFF)
add_subdirectory(glfw)
set_target_properties(glfw update_mappings PROPERTIES FOLDER "ThirdParty/GLFW")
endif()
# volk
if(NOT TARGET volk)
if(Vulkan_VOLK_DIR)
set(VOLK_DIR ${Vulkan_VOLK_DIR})
message(STATUS "Using Vulkan::volk target from Vulkan package")
else()
set(VOLK_DIR ${CMAKE_CURRENT_LIST_DIR}/volk)
message(STATUS "Using fallback volk version")
endif()
add_library(volk STATIC ${VOLK_DIR}/volk.h ${VOLK_DIR}/volk.c)
add_library(volk::volk ALIAS volk)
target_include_directories(volk PUBLIC ${VOLK_DIR} ${Vulkan_INCLUDE_DIRS})
# We set these compile options on volk so that it sees platform-specific
# extension macros in vulkan.h.
if(WIN32)
target_compile_definitions(volk PUBLIC VK_USE_PLATFORM_WIN32_KHR NOMINMAX)
else()
target_link_libraries(volk PUBLIC ${CMAKE_DL_LIBS})
target_compile_definitions(
volk PUBLIC VK_USE_PLATFORM_XCB_KHR VK_USE_PLATFORM_XLIB_KHR
)
endif()
# Define VK_NO_PROTOTYPES to avoid including Vulkan prototypes
# This is necessary because we are using volk to load Vulkan functions
target_compile_definitions(volk PUBLIC VK_NO_PROTOTYPES)
set_property(TARGET volk PROPERTY FOLDER "ThirdParty")
endif()
# imgui
set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
if(NOT TARGET imgui)
set(IMGUI_FILES
"${IMGUI_DIR}/imgui.cpp"
"${IMGUI_DIR}/imgui_demo.cpp"
"${IMGUI_DIR}/imgui_draw.cpp"
"${IMGUI_DIR}/imgui_tables.cpp"
"${IMGUI_DIR}/imgui_widgets.cpp"
"${IMGUI_DIR}/imconfig.h"
"${IMGUI_DIR}/imgui.h"
"${IMGUI_DIR}/imgui_internal.h"
"${IMGUI_DIR}/imstb_rectpack.h"
"${IMGUI_DIR}/imstb_textedit.h"
"${IMGUI_DIR}/imstb_truetype.h"
# For GLFW, Vulkan, and Volk:
"${IMGUI_DIR}/backends/imgui_impl_glfw.h"
"${IMGUI_DIR}/backends/imgui_impl_glfw.cpp"
"${IMGUI_DIR}/backends/imgui_impl_vulkan.h"
"${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp"
"${IMGUI_DIR}/backends/imgui_impl_opengl3_loader.h"
"${IMGUI_DIR}/backends/imgui_impl_opengl3.h"
"${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp"
)
add_library(imgui STATIC ${IMGUI_FILES})
target_include_directories(imgui PUBLIC
${IMGUI_DIR} # for those, such as implot, including as <imgui.h>
${CMAKE_CURRENT_SOURCE_DIR}) # for those including as <imgui/imgui.h>
# Link against GLFW and Volk
target_link_libraries(imgui PUBLIC glfw volk)
# Mandatory for Imgui to work with Volk
target_compile_definitions(imgui PRIVATE IMGUI_IMPL_VULKAN_USE_VOLK)
set_property(TARGET imgui PROPERTY FOLDER "ThirdParty")
endif()
# implot
if(NOT TARGET implot)
set(IMPLOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/implot")
set(IMPLOT_FILES
"${IMPLOT_DIR}/implot.cpp" "${IMPLOT_DIR}/implot.h"
"${IMPLOT_DIR}/implot_demo.cpp" "${IMPLOT_DIR}/implot_internal.h"
"${IMPLOT_DIR}/implot_items.cpp"
)
add_library(implot STATIC ${IMPLOT_FILES})
target_include_directories(implot PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
# This reduces the binary size of ImPlot by about 75%.
target_compile_definitions(implot PRIVATE
"-DIMPLOT_NO_FORCE_INLINE=1"
"-DIMPLOT_CUSTOM_NUMERIC_TYPES=(ImU32)(ImU64)(float)"
)
target_link_libraries(implot PRIVATE imgui)
set_property(TARGET implot PROPERTY FOLDER "ThirdParty")
endif()
# glm
if(NOT TARGET glm)
set(GLM_DIR ${CMAKE_CURRENT_SOURCE_DIR}/glm)
add_library(glm INTERFACE ${GLM_DIR}/glm/glm.hpp)
target_include_directories(glm INTERFACE ${GLM_DIR})
target_compile_definitions(
glm INTERFACE GLM_FORCE_RADIANS GLM_ENABLE_EXPERIMENTAL GLM_FORCE_XYZW_ONLY
)
set_property(TARGET glm PROPERTY FOLDER "ThirdParty")
endif()
# stb
if(NOT TARGET stb)
set(STB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/stb)
add_library(stb INTERFACE ${STB_DIR}/stb_image.h ${STB_DIR}/stb_image_write.h)
target_include_directories(stb INTERFACE "${STB_DIR}")
set_property(TARGET stb PROPERTY FOLDER "ThirdParty")
endif()
# tinygltf
if(NOT TARGET tinygltf)
set(TINYGLTF_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tinygltf)
add_library(
tinygltf INTERFACE ${TINYGLTF_DIR}/tiny_gltf.h ${TINYGLTF_DIR}/json.hpp
)
target_include_directories(
tinygltf INTERFACE ${CMAKE_CURRENT_SOURCE_DIR} ${STB_DIR}
)
set_property(TARGET tinygltf PROPERTY FOLDER "ThirdParty")
endif()
#fmt
if(NOT TARGET fmt)
add_library(fmt STATIC fmt/src/format.cc)
target_include_directories(fmt PUBLIC fmt/include)
set_property(TARGET fmt PROPERTY FOLDER "ThirdParty")
# On MSVC, fmt requires either FMT_UNICODE to be defined as 0 or to enable
# UTF-8 for source and execution character sets; see
# https://github.com/fmtlib/fmt/commit/077e4ae746cde56559d72babe278e3d189bb2b3a.
if(MSVC)
target_compile_options(fmt PUBLIC $<$<COMPILE_LANGUAGE:CXX>:/utf-8>)
endif()
endif()
# tinyobjloader
if(NOT TARGET tinyobjloader)
set(TINYOBJLOADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tinyobjloader)
add_library(tinyobjloader INTERFACE ${TINYOBJLOADER_DIR}/tiny_obj_loader.h)
target_include_directories(
tinyobjloader INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}
)
set_property(TARGET tinyobjloader PROPERTY FOLDER "ThirdParty")
endif()
# vma
if(NOT TARGET vma AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vma)
set(VMA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vma/include)
add_library(vma INTERFACE ${VMA_DIR}/vk_mem_alloc.h)
target_include_directories(vma INTERFACE ${VMA_DIR})
set_property(TARGET vma PROPERTY FOLDER "ThirdParty")
endif()
# thread_pool
if(NOT TARGET thread_pool)
add_library(thread_pool INTERFACE)
target_include_directories(
thread_pool INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/thread_pool/include
)
endif()
# offsetallocator
if(NOT TARGET offsetAllocator)
set(OFFSETALLOCATOR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/offsetallocator)
add_library(
offsetAllocator STATIC ${OFFSETALLOCATOR_DIR}/offsetAllocator.cpp
${OFFSETALLOCATOR_DIR}/offsetAllocator.hpp
)
target_include_directories(offsetAllocator PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
set_property(TARGET offsetAllocator PROPERTY FOLDER "ThirdParty")
endif()
# KHR/GL headers
if(NOT TARGET gl_headers)
add_library(gl_headers INTERFACE)
target_include_directories(
gl_headers INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/gl_headers
)
endif()
# zlib-ng
if(NOT TARGET zlibstatic)
set(SKIP_INSTALL_ALL ON)
set(WITH_GTEST OFF)
set(ZLIB_COMPAT ON)
set(ZLIB_ENABLE_TESTS OFF)
set(ZLIBNG_ENABLE_TESTS OFF)
# zlib-ng's CMakeLists is pretty noisy.
# Make it so that only warning messages appear from this subdirectory.
set(_ORIGINAL_CMAKE_MESSAGE_LOG_LEVEL ${CMAKE_MESSAGE_LOG_LEVEL})
set(CMAKE_MESSAGE_LOG_LEVEL "WARNING")
add_subdirectory(zlib-ng)
set(CMAKE_MESSAGE_LOG_LEVEL ${_ORIGINAL_CMAKE_MESSAGE_LOG_LEVEL})
set_property(TARGET zlib PROPERTY FOLDER "ThirdParty")
endif()
# zstd
if(NOT TARGET zstd)
option(ZSTD_BUILD_PROGRAMS "Build command-line programs" OFF)
option(ZSTD_BUILD_SHARED "BUIlD SHARED LIBRARIES" OFF)
option(ZSTD_BUILD_STATIC "BUILD STATIC LIBRARIES" ON)
option(ZSTD_BUILD_TESTS "Build test suite" OFF)
option(ZSTD_USE_STATIC_RUNTIME "Link to static runtime libraries" ON)
set(_ZSTD_DIR ${CMAKE_CURRENT_LIST_DIR}/zstd)
# The EXCLUDE_FROM_ALL here removes Zstd from the INSTALL target
add_subdirectory(${_ZSTD_DIR}/build/cmake ${CMAKE_BINARY_DIR}/zstd EXCLUDE_FROM_ALL)
# zstd defines clean-all and uninstall targets we can't seem to avoid.
# Remove them from BUILD_ALL so that it doesn't fail:
set_target_properties(clean-all uninstall PROPERTIES EXCLUDE_FROM_DEFAULT_BUILD 1)
set_property(TARGET libzstd_static clean-all uninstall PROPERTY FOLDER "ThirdParty")
endif()
# Basis Universal
if(NOT TARGET basisu)
set(_BASISU_DIR ${CMAKE_CURRENT_LIST_DIR}/basis_universal)
file(GLOB_RECURSE _BASISU_FILES "${_BASISU_DIR}/transcoder/*.*" "${_BASISU_DIR}/encoder/*.*")
add_library(basisu STATIC ${_BASISU_FILES})
target_include_directories(basisu INTERFACE "${_BASISU_DIR}/transcoder" "${_BASISU_DIR}/encoder")
# Turn off some transcoding formats we don't use to reduce code size by about
# 500 KB. We require BC4 (DXT5A), BC5, BC7, and ASTC (in case a user sets
# device_supports_astc).
target_compile_definitions(basisu PRIVATE
BASISD_SUPPORT_ATC=0
BASISD_SUPPORT_DXT1=0
BASISD_SUPPORT_ETC2_EAC_A8=0
BASISD_SUPPORT_ETC2_EAC_RG11=0
BASISD_SUPPORT_FXT1=0
BASISD_SUPPORT_PVRTC1=0
BASISD_SUPPORT_PVRTC2=0
)
#basisu is using deprecated/unsecure POSIX functions.
if(WIN32 AND NOT MSVC)
add_compile_definitions(_CRT_NONSTDC_NO_DEPRECATE _CRT_INSECURE_NO_DEPRECATE)
endif()
# On x86, our minimum compilers support SSE 4.2, so Basis Universal can
# compile with SSE intrinsics.
if("${CMAKE_SYSTEM_PROCESSOR}" MATCHES "(x86_64|AMD64|i[3-6]86)")
target_compile_definitions(basisu PRIVATE BASISU_SUPPORT_SSE=1)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
# We need to add a flag to make GCC allow SSE 4.2:
target_compile_options(basisu PRIVATE -msse4.2)
endif()
endif()
# Set up linking between basisu and its dependencies, so that we always get
# a correct linking order on Linux:
target_link_libraries(basisu PUBLIC libzstd_static)
set_property(TARGET basisu PROPERTY FOLDER "ThirdParty")
endif()
# cgltf
if (NOT TARGET cgltf AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/cgltf)
add_library(cgltf INTERFACE)
target_include_directories(cgltf INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/cgltf")
set_property(TARGET cgltf PROPERTY FOLDER "ThirdParty")
endif()
# NVTX
if (NOT TARGET nvtx3-cpp AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/NVTX/c/CMakeLists.txt)
add_subdirectory(NVTX/c)
# Set folder property for NVTX targets if they exist
if(TARGET nvtx3-cpp)
set_property(TARGET nvtx3-cpp PROPERTY FOLDER "ThirdParty")
endif()
if(TARGET nvtx3-c)
set_property(TARGET nvtx3-c PROPERTY FOLDER "ThirdParty")
endif()
endif()
# meshoptimizer
if (NOT TARGET meshoptimizer)
set(MESHOPT_INSTALL OFF)
set(MESHOPT_BUILD_DEMO OFF)
set(MESHOPT_BUILD_SHARED_LIBS OFF)
set(MESHOPT_STABLE_EXPORTS OFF)
set(MESHOPT_WERROR OFF)
add_subdirectory(meshoptimizer)
set_property(TARGET meshoptimizer PROPERTY FOLDER "ThirdParty")
endif()