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CMakeLists.txt
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62 lines (49 loc) · 2.08 KB
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# Get the name of the current directory
get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
project(${PROJECT_NAME})
message(STATUS "Processing: ${PROJECT_NAME}")
# Add the executable
file(GLOB EXE_SOURCES "*.cpp" "*.hpp")
source_group("Source Files" FILES ${EXE_SOURCES})
add_executable(${PROJECT_NAME} ${EXE_SOURCES})
# Link libraries and include directories
target_link_libraries(${PROJECT_NAME} PRIVATE
nvpro2::nvapp
nvpro2::nvutils
nvpro2::nvvk
vk_mini_samples_common
)
add_project_definitions(${PROJECT_NAME})
# Include directory for generated files
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_BINARY_DIR})
#------------------------------------------------------------------------------------------------------------------------------
# Compile shaders
file(GLOB SHADER_SLANG_FILES "shaders/*.slang")
file(GLOB SHADER_GLSL_FILES "shaders/*.glsl")
file(GLOB SHADER_H_FILES "shaders/*.h")
set(SHADER_OUTPUT_DIR "${CMAKE_CURRENT_LIST_DIR}/_autogen")
compile_slang(
"${SHADER_SLANG_FILES}"
"${SHADER_OUTPUT_DIR}"
HEADERS_VAR GENERATED_SHADER_SLANG_HEADERS
SPVS_VAR GENERATED_SHADER_SLANG_SPVS
EXTRA_FLAGS "-I${NVSHADERS_DIR};-I${COMMON_DIR}"
)
compile_glsl(
"${SHADER_GLSL_FILES}"
"${SHADER_OUTPUT_DIR}"
GENERATED_SHADER_GLSL_HEADERS
EXTRA_FLAGS "-I${NVSHADERS_DIR};-I${COMMON_DIR}"
)
# Add shader files to the project
source_group("Shaders" FILES ${SHADER_SLANG_FILES} ${SHADER_GLSL_FILES} ${SHADER_H_FILES})
source_group("Shaders/Compiled" FILES ${GENERATED_SHADER_SLANG_HEADERS} ${GENERATED_SHADER_GLSL_HEADERS})
# Add the output shader headers (target) directly to the executable
# This allows to compile the shaders when the executable is built
target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_SHADER_SLANG_HEADERS} ${GENERATED_SHADER_GLSL_HEADERS} ${SHADER_H_FILES})
#------------------------------------------------------------------------------------------------------------------------------
# Installation, copy files
copy_to_runtime_and_install( ${PROJECT_NAME}
LOCAL_DIRS "${CMAKE_CURRENT_LIST_DIR}/shaders"
AUTO
)