C# for TCP and UDP client #228
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nxrighthere
Sshisbachza
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I'm developing an fps game and I need the proper connections, etc for ue4, but with c++ I'm having a lot of threading and crashing issues. I would like to know if the plugin is ready to do this without any problem, everything is in production. It would be a tcp and udp client, connecting and sending and receiving packets |
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Answered by
nxrighthere
Jan 10, 2022
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Yes, you can work with TCP and UDP functionality, just like in a regular .NET application.
The plugin is in the preview stage and not ready for production. |
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Yes, you can work with TCP and UDP functionality, just like in a regular .NET application.
The plugin is in the preview stage and not ready for production.