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isolate.go
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isolate.go
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// Copyright 2019 Roger Chapman and the v8go contributors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package v8go
// #include <stdlib.h>
// #include "v8go.h"
import "C"
import (
"sync"
"unsafe"
)
var v8once sync.Once
// Isolate is a JavaScript VM instance with its own heap and
// garbage collector. Most applications will create one isolate
// with many V8 contexts for execution.
type Isolate struct {
ptr C.IsolatePtr
cbMutex sync.RWMutex
cbSeq int
cbs map[int]FunctionCallback
null *Value
undefined *Value
}
// HeapStatistics represents V8 isolate heap statistics
type HeapStatistics struct {
TotalHeapSize uint64
TotalHeapSizeExecutable uint64
TotalPhysicalSize uint64
TotalAvailableSize uint64
UsedHeapSize uint64
HeapSizeLimit uint64
MallocedMemory uint64
ExternalMemory uint64
PeakMallocedMemory uint64
NumberOfNativeContexts uint64
NumberOfDetachedContexts uint64
}
// NewIsolate creates a new V8 isolate. Only one thread may access
// a given isolate at a time, but different threads may access
// different isolates simultaneously.
// When an isolate is no longer used its resources should be freed
// by calling iso.Dispose().
// An *Isolate can be used as a v8go.ContextOption to create a new
// Context, rather than creating a new default Isolate.
func NewIsolate() *Isolate {
initializeIfNecessary()
iso := &Isolate{
ptr: C.NewIsolate(),
cbs: make(map[int]FunctionCallback),
}
iso.null = newValueNull(iso)
iso.undefined = newValueUndefined(iso)
return iso
}
// TerminateExecution terminates forcefully the current thread
// of JavaScript execution in the given isolate.
func (i *Isolate) TerminateExecution() {
C.IsolateTerminateExecution(i.ptr)
}
// IsExecutionTerminating returns whether V8 is currently terminating
// Javascript execution. If true, there are still JavaScript frames
// on the stack and the termination exception is still active.
func (i *Isolate) IsExecutionTerminating() bool {
return C.IsolateIsExecutionTerminating(i.ptr) == 1
}
type CompileOptions struct {
CachedData *CompilerCachedData
Mode CompileMode
}
// CompileUnboundScript will create an UnboundScript (i.e. context-indepdent)
// using the provided source JavaScript, origin (a.k.a. filename), and options.
// If options contain a non-null CachedData, compilation of the script will use
// that code cache.
// error will be of type `JSError` if not nil.
func (i *Isolate) CompileUnboundScript(source, origin string, opts CompileOptions) (*UnboundScript, error) {
cSource := C.CString(source)
cOrigin := C.CString(origin)
defer C.free(unsafe.Pointer(cSource))
defer C.free(unsafe.Pointer(cOrigin))
var cOptions C.CompileOptions
if opts.CachedData != nil {
if opts.Mode != 0 {
panic("On CompileOptions, Mode and CachedData can't both be set")
}
cOptions.compileOption = C.ScriptCompilerConsumeCodeCache
cOptions.cachedData = C.ScriptCompilerCachedData{
data: (*C.uchar)(unsafe.Pointer(&opts.CachedData.Bytes[0])),
length: C.int(len(opts.CachedData.Bytes)),
}
} else {
cOptions.compileOption = C.int(opts.Mode)
}
rtn := C.IsolateCompileUnboundScript(i.ptr, cSource, cOrigin, cOptions)
if rtn.ptr == nil {
return nil, newJSError(rtn.error)
}
if opts.CachedData != nil {
opts.CachedData.Rejected = int(rtn.cachedDataRejected) == 1
}
return &UnboundScript{
ptr: rtn.ptr,
iso: i,
}, nil
}
// GetHeapStatistics returns heap statistics for an isolate.
func (i *Isolate) GetHeapStatistics() HeapStatistics {
hs := C.IsolationGetHeapStatistics(i.ptr)
return HeapStatistics{
TotalHeapSize: uint64(hs.total_heap_size),
TotalHeapSizeExecutable: uint64(hs.total_heap_size_executable),
TotalPhysicalSize: uint64(hs.total_physical_size),
TotalAvailableSize: uint64(hs.total_available_size),
UsedHeapSize: uint64(hs.used_heap_size),
HeapSizeLimit: uint64(hs.heap_size_limit),
MallocedMemory: uint64(hs.malloced_memory),
ExternalMemory: uint64(hs.external_memory),
PeakMallocedMemory: uint64(hs.peak_malloced_memory),
NumberOfNativeContexts: uint64(hs.number_of_native_contexts),
NumberOfDetachedContexts: uint64(hs.number_of_detached_contexts),
}
}
// Dispose will dispose the Isolate VM; subsequent calls will panic.
func (i *Isolate) Dispose() {
if i.ptr == nil {
return
}
C.IsolateDispose(i.ptr)
i.ptr = nil
}
// ThrowException schedules an exception to be thrown when returning to
// JavaScript. When an exception has been scheduled it is illegal to invoke
// any JavaScript operation; the caller must return immediately and only after
// the exception has been handled does it become legal to invoke JavaScript operations.
func (i *Isolate) ThrowException(value *Value) *Value {
if i.ptr == nil {
panic("Isolate has been disposed")
}
return &Value{
ptr: C.IsolateThrowException(i.ptr, value.ptr),
}
}
// Deprecated: use `iso.Dispose()`.
func (i *Isolate) Close() {
i.Dispose()
}
func (i *Isolate) apply(opts *contextOptions) {
opts.iso = i
}
func (i *Isolate) registerCallback(cb FunctionCallback) int {
i.cbMutex.Lock()
i.cbSeq++
ref := i.cbSeq
i.cbs[ref] = cb
i.cbMutex.Unlock()
return ref
}
func (i *Isolate) getCallback(ref int) FunctionCallback {
i.cbMutex.RLock()
defer i.cbMutex.RUnlock()
return i.cbs[ref]
}