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MovieControlsHandlerMotif.cs
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// Copyright (c) Meta Platforms, Inc. and affiliates.
#if FUSION2
using System;
using TMPro;
using Fusion;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
using System.Collections;
namespace MRMotifs.SharedActivities.MovieSample
{
/// <summary>
/// Handles user interactions with video player controls, such as play/pause, volume, settings, and timeline adjustments,
/// and synchronizes these states across a networked multiplayer environment.
/// </summary>
public class MovieControlsHandlerMotif : NetworkBehaviour, IStateAuthorityChanged
{
/// <summary>
/// The current value of the volume slider.
/// </summary>
[Networked]
private float VolumeSliderValue { get; set; }
/// <summary>
/// The current value of the timeline slider.
/// </summary>
[Networked]
private float TimelineSliderValue { get; set; }
/// <summary>
/// The current playback time of the video player.
/// </summary>
[Networked]
private float CurrentTime { get; set; }
/// <summary>
/// The current value of viewport content below the controls.
/// </summary>
[Networked]
private float TileViewportValue { get; set; }
/// <summary>
/// The play/pause state of the video.
/// </summary>
[Networked]
private NetworkBool PlayPauseState { get; set; }
/// <summary>
/// The state of the volume button (shown or hidden).
/// </summary>
[Networked]
private NetworkBool VolumeButtonState { get; set; }
/// <summary>
/// The state of the settings button (shown or hidden).
/// </summary>
[Networked]
private NetworkBool SettingsButtonState { get; set; }
[Header("UI Elements")]
[Tooltip("Reference to the volume slider UI element.")]
[SerializeField]
private Slider volumeSlider;
[Tooltip("Reference to the timeline slider UI element.")]
[SerializeField]
private Slider timelineSlider;
[Tooltip("Rect Transform of the viewport content.")]
[SerializeField]
private RectTransform viewportContent;
[Tooltip("Reference to the play/pause button UI element.")]
[SerializeField]
private Button playPauseButton;
[Tooltip("Reference to the skip 10 seconds button.")]
[SerializeField]
private Button skipButton;
[Tooltip("Reference to the reverse 10 seconds button.")]
[SerializeField]
private Button reverseButton;
[Tooltip("Reference to the settings button UI element.")]
[SerializeField]
private Button settingsButton;
[Tooltip("Reference to the volume button UI element.")]
[SerializeField]
private Button volumeButton;
[Tooltip("Canvas group for controlling the visibility of the volume slider.")]
[SerializeField]
private CanvasGroup volumeSliderCanvasGroup;
[Tooltip("Canvas group for controlling the visibility of the settings menu.")]
[SerializeField]
private CanvasGroup settingsMenuCanvasGroup;
[Header("Icons and Labels")]
[Tooltip("The sprite used when the video is paused.")]
[SerializeField]
private Sprite playIcon;
[Tooltip("The sprite used when the video is playing.")]
[SerializeField]
private Sprite pauseIcon;
[Tooltip("Reference to the image component of the play/pause button.")]
[SerializeField]
private Image playButtonImage;
[Tooltip("Reference to the left-side label displaying the current time.")]
[SerializeField]
private TextMeshProUGUI leftLabel;
[Tooltip("Reference to the right-side label displaying the total duration.")]
[SerializeField]
private TextMeshProUGUI rightLabel;
[Header("Video Player")]
[Tooltip("The video player component for controlling movie playback.")]
[SerializeField]
private VideoPlayer videoPlayer;
private Animator m_playPauseButtonAnimator;
private Animator m_skipButtonAnimator;
private Animator m_reverseButtonAnimator;
private Animator m_settingsButtonAnimator;
private Animator m_volumeButtonAnimator;
private Animator m_timelineSliderAnimator;
private Animator m_volumeSliderAnimator;
private bool m_isPlaying;
private bool m_hasSpawned;
private const float UI_FADE_DURATION = 0.35f;
/// <summary>
/// Enum representing the pending actions for control state updates after
/// the State Authority has been changed.
/// </summary>
private enum PendingAction
{
None,
PlayPauseToggle,
VolumeButtonToggle,
SettingsButtonToggle,
TimelineSliderChange,
VolumeSliderChange,
TileViewportChange
}
private PendingAction m_pendingAction = PendingAction.None;
private float m_pendingSliderValue;
public MovieControlsHandlerMotif(Animator volumeButtonAnimator)
{
m_volumeButtonAnimator = volumeButtonAnimator;
}
public override void Spawned()
{
base.Spawned();
m_hasSpawned = true;
GetTotalDuration();
InitializeControls();
SetInitialPlayPauseState();
}
public override void Despawned(NetworkRunner runner, bool hasState)
{
base.Despawned(runner, hasState);
playPauseButton.onClick.RemoveListener(OnPlayPauseButtonClick);
skipButton.onClick.RemoveListener(SkipTenSeconds);
reverseButton.onClick.RemoveListener(ReverseTenSeconds);
settingsButton.onClick.RemoveListener(OnSettingsButtonClick);
volumeButton.onClick.RemoveListener(OnVolumeButtonClick);
timelineSlider.onValueChanged.RemoveListener(OnTimelineSliderValueChanged);
volumeSlider.onValueChanged.RemoveListener(OnVolumeSliderValueChanged);
}
private void GetTotalDuration()
{
var totalDuration = (float)videoPlayer.clip.length;
rightLabel.text = FormatTime(totalDuration);
timelineSlider.maxValue = 1f;
}
private void InitializeControls()
{
m_playPauseButtonAnimator = playPauseButton.GetComponent<Animator>();
m_skipButtonAnimator = skipButton.GetComponent<Animator>();
m_reverseButtonAnimator = reverseButton.GetComponent<Animator>();
m_settingsButtonAnimator = settingsButton.GetComponent<Animator>();
m_volumeButtonAnimator = volumeButton.GetComponent<Animator>();
m_timelineSliderAnimator = timelineSlider.GetComponent<Animator>();
m_volumeSliderAnimator = volumeSlider.GetComponent<Animator>();
playPauseButton.onClick.AddListener(OnPlayPauseButtonClick);
skipButton.onClick.AddListener(SkipTenSeconds);
reverseButton.onClick.AddListener(ReverseTenSeconds);
settingsButton.onClick.AddListener(OnSettingsButtonClick);
volumeButton.onClick.AddListener(OnVolumeButtonClick);
timelineSlider.onValueChanged.AddListener(OnTimelineSliderValueChanged);
volumeSlider.onValueChanged.AddListener(OnVolumeSliderValueChanged);
SetCanvasGroupVisibility(volumeSliderCanvasGroup, VolumeButtonState);
SetCanvasGroupVisibility(settingsMenuCanvasGroup, SettingsButtonState);
if (Object.HasStateAuthority)
{
VolumeSliderValue = videoPlayer.GetDirectAudioVolume(0);
}
videoPlayer.SetDirectAudioVolume(0, VolumeSliderValue);
volumeSlider.SetValueWithoutNotify(VolumeSliderValue);
if (Object.HasStateAuthority)
{
TileViewportValue = viewportContent.anchoredPosition.x;
}
}
private void SetInitialPlayPauseState()
{
if (Object.HasStateAuthority)
{
m_isPlaying = videoPlayer.isPlaying;
PlayPauseState = m_isPlaying;
}
UpdatePlayPauseState(PlayPauseState);
videoPlayer.time = CurrentTime + 0.5f;
}
private void Update()
{
if (!m_hasSpawned)
{
return;
}
UpdateTimelineAndLabels();
UpdateViewportPosition();
}
private void UpdateTimelineAndLabels()
{
if (Object.HasStateAuthority)
{
var currentTime = (float)videoPlayer.time;
CurrentTime = currentTime;
}
var totalDuration = (float)videoPlayer.clip.length;
var sliderValue = CurrentTime / totalDuration;
timelineSlider.SetValueWithoutNotify(sliderValue);
leftLabel.text = FormatTime(CurrentTime);
}
private void UpdateViewportPosition()
{
if (Object.HasStateAuthority)
{
TileViewportValue = viewportContent.anchoredPosition.x;
}
viewportContent.anchoredPosition = new Vector2(TileViewportValue, viewportContent.anchoredPosition.y);
}
private string FormatTime(float seconds)
{
var minutes = Mathf.FloorToInt(seconds / 60);
var secs = Mathf.FloorToInt(seconds % 60);
return $"{minutes:D2}:{secs:D2}";
}
private void OnPlayPauseButtonClick()
{
if (Object.HasStateAuthority)
{
TogglePlayPauseState();
RPC_UpdatePlayPauseState(PlayPauseState);
RPC_TriggerAnimation(nameof(playPauseButton), "Pressed");
}
else
{
m_pendingAction = PendingAction.PlayPauseToggle;
Object.RequestStateAuthority();
}
}
private void SkipTenSeconds()
{
if (Object.HasStateAuthority)
{
var totalDuration = (float)videoPlayer.clip.length;
var newTime = Mathf.Min((float)videoPlayer.time + 10f, totalDuration);
videoPlayer.time = newTime;
CurrentTime = newTime;
var value = CurrentTime / totalDuration;
RPC_UpdateTimelineSliderValue(value);
RPC_TriggerAnimation(nameof(skipButton), "Pressed");
}
else
{
m_pendingAction = PendingAction.TimelineSliderChange;
Object.RequestStateAuthority();
}
}
private void ReverseTenSeconds()
{
if (Object.HasStateAuthority)
{
var newTime = Mathf.Max((float)videoPlayer.time - 10f, 0f);
videoPlayer.time = newTime;
CurrentTime = newTime;
var value = CurrentTime / (float)videoPlayer.clip.length;
RPC_UpdateTimelineSliderValue(value);
RPC_TriggerAnimation(nameof(reverseButton), "Pressed");
}
else
{
m_pendingAction = PendingAction.TimelineSliderChange;
Object.RequestStateAuthority();
}
}
private void OnSettingsButtonClick()
{
if (Object.HasStateAuthority)
{
SettingsButtonState = !SettingsButtonState;
RPC_UpdateSettingsButtonState(SettingsButtonState);
RPC_TriggerAnimation(nameof(settingsButton), "Pressed");
}
else
{
m_pendingAction = PendingAction.SettingsButtonToggle;
Object.RequestStateAuthority();
}
}
private void OnVolumeButtonClick()
{
if (Object.HasStateAuthority)
{
VolumeButtonState = !VolumeButtonState;
RPC_UpdateVolumeButtonState(VolumeButtonState);
RPC_TriggerAnimation(nameof(volumeButton), "Pressed");
}
else
{
m_pendingAction = PendingAction.VolumeButtonToggle;
Object.RequestStateAuthority();
}
}
private void OnTimelineSliderValueChanged(float value)
{
if (Object.HasStateAuthority)
{
TimelineSliderValue = value;
RPC_UpdateTimelineSliderValue(TimelineSliderValue);
RPC_TriggerAnimation(nameof(timelineSlider), "Pressed");
}
else
{
m_pendingAction = PendingAction.TimelineSliderChange;
m_pendingSliderValue = value;
Object.RequestStateAuthority();
}
}
private void OnVolumeSliderValueChanged(float value)
{
if (Object.HasStateAuthority)
{
VolumeSliderValue = value;
RPC_UpdateVolumeSliderValue(VolumeSliderValue);
RPC_TriggerAnimation(nameof(volumeSlider), "Pressed");
}
else
{
m_pendingAction = PendingAction.VolumeSliderChange;
m_pendingSliderValue = value;
Object.RequestStateAuthority();
}
}
/// <summary>
/// This method comes from the <see cref="IStateAuthorityChanged"/> interface and is called
/// when the State Authority has been changed. We use to execute commands immediatley
/// after StateAuthority has been assigned to the client who tried to make an input on the movie.
/// </summary>
public void StateAuthorityChanged()
{
if (!Object.HasStateAuthority) return;
switch (m_pendingAction)
{
case PendingAction.PlayPauseToggle:
TogglePlayPauseState();
RPC_UpdatePlayPauseState(PlayPauseState);
break;
case PendingAction.VolumeButtonToggle:
VolumeButtonState = !VolumeButtonState;
RPC_UpdateVolumeButtonState(VolumeButtonState);
break;
case PendingAction.SettingsButtonToggle:
SettingsButtonState = !SettingsButtonState;
RPC_UpdateSettingsButtonState(SettingsButtonState);
break;
case PendingAction.TimelineSliderChange:
TimelineSliderValue = m_pendingSliderValue;
RPC_UpdateTimelineSliderValue(TimelineSliderValue);
break;
case PendingAction.VolumeSliderChange:
VolumeSliderValue = m_pendingSliderValue;
RPC_UpdateVolumeSliderValue(VolumeSliderValue);
break;
case PendingAction.TileViewportChange:
TileViewportValue = m_pendingSliderValue;
RPC_UpdateViewportPosition(TileViewportValue);
break;
case PendingAction.None:
break;
default:
throw new ArgumentOutOfRangeException();
}
var controlName = GetControlName(m_pendingAction);
if (!string.IsNullOrEmpty(controlName))
{
var animator = GetAnimatorByName(controlName);
if (animator != null)
{
RPC_TriggerAnimation(controlName, "Pressed");
}
}
m_pendingAction = PendingAction.None;
m_pendingSliderValue = 0f;
}
private void TogglePlayPauseState()
{
PlayPauseState = !PlayPauseState;
UpdatePlayPauseState(PlayPauseState);
}
private string GetControlName(PendingAction action)
{
return action switch
{
PendingAction.PlayPauseToggle => nameof(playPauseButton),
PendingAction.VolumeButtonToggle => nameof(volumeButton),
PendingAction.SettingsButtonToggle => nameof(settingsButton),
PendingAction.TimelineSliderChange => nameof(timelineSlider),
PendingAction.VolumeSliderChange => nameof(volumeSlider),
_ => null
};
}
private Animator GetAnimatorByName(string controlName)
{
return controlName switch
{
nameof(playPauseButton) => m_playPauseButtonAnimator,
nameof(skipButton) => m_skipButtonAnimator,
nameof(reverseButton) => m_reverseButtonAnimator,
nameof(settingsButton) => m_settingsButtonAnimator,
nameof(volumeButton) => m_volumeButtonAnimator,
nameof(timelineSlider) => m_timelineSliderAnimator,
nameof(volumeSlider) => m_volumeSliderAnimator,
_ => null
};
}
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_UpdatePlayPauseState(NetworkBool isPlaying)
{
UpdatePlayPauseState(isPlaying);
}
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_UpdateVolumeButtonState(NetworkBool isVisible)
{
SetCanvasGroupVisibility(volumeSliderCanvasGroup, isVisible);
VolumeButtonState = isVisible;
}
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_UpdateSettingsButtonState(NetworkBool isVisible)
{
SetCanvasGroupVisibility(settingsMenuCanvasGroup, isVisible);
SettingsButtonState = isVisible;
}
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_UpdateTimelineSliderValue(float value)
{
UpdateTimelineSlider(value);
}
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_UpdateVolumeSliderValue(float value)
{
UpdateVolumeSlider(value);
}
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
private void RPC_UpdateViewportPosition(float value)
{
TileViewportValue = value;
UpdateViewportPosition();
}
[Rpc(RpcSources.StateAuthority, RpcTargets.Proxies)]
private void RPC_TriggerAnimation(string controlName, string triggerName)
{
var animator = GetAnimatorByName(controlName);
if (animator != null)
{
TriggerAnimation(animator, triggerName);
}
}
private void SetCanvasGroupVisibility(CanvasGroup canvasGroup, bool isVisible)
{
var startAlpha = canvasGroup.alpha;
var endAlpha = isVisible ? 1f : 0f;
StartCoroutine(FadeCanvasGroup(canvasGroup, startAlpha, endAlpha));
}
private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha)
{
var elapsedTime = 0f;
while (elapsedTime < UI_FADE_DURATION)
{
canvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / UI_FADE_DURATION);
elapsedTime += Time.deltaTime;
yield return null;
}
canvasGroup.alpha = endAlpha;
}
private void UpdatePlayPauseState(NetworkBool playing)
{
if (playing)
{
videoPlayer.Play();
playButtonImage.sprite = pauseIcon;
}
else
{
videoPlayer.Pause();
playButtonImage.sprite = playIcon;
}
}
private void UpdateTimelineSlider(float value)
{
TimelineSliderValue = value;
var totalDuration = (float)videoPlayer.clip.length;
videoPlayer.time = value * totalDuration;
leftLabel.text = FormatTime((float)videoPlayer.time);
timelineSlider.SetValueWithoutNotify(value);
}
private void UpdateVolumeSlider(float value)
{
VolumeSliderValue = value;
videoPlayer.SetDirectAudioVolume(0, VolumeSliderValue);
volumeSlider.SetValueWithoutNotify(VolumeSliderValue);
}
private void TriggerAnimation(Animator animator, string triggerName)
{
animator.SetTrigger(triggerName);
StartCoroutine(ResetTriggerAfterDelay(animator, "Normal", UI_FADE_DURATION));
}
private IEnumerator ResetTriggerAfterDelay(Animator animator, string triggerName, float delay)
{
yield return new WaitForSeconds(delay);
animator.SetTrigger(triggerName);
}
/// <summary>
/// We expose this method, so it can be called by other classes or UI events,
/// to more easily request StateAuthority for additional commands or controls.
/// </summary>
public void RequestCanvasStateAuthority()
{
if (m_hasSpawned && !Object.HasStateAuthority)
{
Object.RequestStateAuthority();
}
}
}
}
#endif