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setting.go
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// Copyright 2011-2018 Paul Ruane.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package entities
type Setting struct {
Name string
Value string
}
type Settings []*Setting
func (settings Settings) Len() int {
return len(settings)
}
func (settings Settings) Less(i, j int) bool {
return settings[i].Name < settings[j].Name
}
func (settings Settings) Swap(i, j int) {
settings[i], settings[j] = settings[j], settings[i]
}
func (settings Settings) AutoCreateTags() bool {
return settings.BoolValue("autoCreateTags")
}
func (settings Settings) AutoCreateValues() bool {
return settings.BoolValue("autoCreateValues")
}
func (settings Settings) FileFingerprintAlgorithm() string {
return settings.Value("fileFingerprintAlgorithm")
}
func (settings Settings) DirectoryFingerprintAlgorithm() string {
return settings.Value("directoryFingerprintAlgorithm")
}
func (settings Settings) SymlinkFingerprintAlgorithm() string {
return settings.Value("symlinkFingerprintAlgorithm")
}
func (settings Settings) ReportDuplicates() bool {
return settings.BoolValue("reportDuplicates")
}
func (settings Settings) ContainsName(name string) bool {
for _, setting := range settings {
if setting.Name == name {
return true
}
}
return false
}
func (settings Settings) Value(name string) string {
for _, setting := range settings {
if setting.Name == name {
return setting.Value
}
}
return ""
}
func (settings Settings) BoolValue(name string) bool {
for _, setting := range settings {
if setting.Name == name {
switch setting.Value {
case "yes", "Yes", "YES", "true", "True", "TRUE":
return true
case "no", "No", "false", "False", "FALSE":
return false
default:
panic("invalid boolean value")
}
}
}
return false
}