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this is not really defined at the moment. the renderer requires tiles to overlap a few pixel though to properly draw elements that are on the edges. so a line on the edge will partly be rendered on both tiles (a pixel on screen belongs to one tile to avoid overdraw of alpha parts)
How does OSciM's data format distinguish between a cropped polygon and the actual edge of the polygon (or line) if x or y are 0 or 4095?
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