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game.py
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# -*- coding: utf-8 -*-
# Author: orange
# Date: 2020-07-19
#
import threading, time, os, sys
import hashlib
from asciimatics.widgets import Frame, ListBox, Layout, Divider, VerticalDivider, \
Text, Button, TextBox, Widget, Label, PopupMenu, PopUpDialog, RadioButtons
from asciimatics.scene import Scene
from asciimatics.screen import Screen
from asciimatics.exceptions import ResizeScreenError, NextScene, StopApplication
from protocol import game_pb2
from protocol import game_pb2_grpc
import grpc
channel = None
_seq = 0 # global seq id, multi thread lock?
# gender const
Gender_Female = 1
Gender_Male = 2
user_list = []
# global sha256 hash
def hasher(s):
return hashlib.sha256(s.encode('utf-8')).hexdigest()
def seq() -> int:
global _seq
_seq += 1
return _seq
class Err(object):
def __init__(self, metadata: dict = None):
if metadata is None:
metadata = {}
self.code = metadata.get("resp_code", 0)
self.msg = metadata.get("resp_msg", "")
@staticmethod
def new(msg: str):
_err = Err()
_err.code = -2
_err.msg = msg
return _err
def __str__(self):
return f"{self.msg}, {self.code}"
logF = open('log.log', 'w', encoding='utf-8')
def log(*m):
print(m, file=logF)
def prepare(url='localhost:50000'):
global channel
channel = grpc.insecure_channel(url)
channel = channel
class Game:
@staticmethod
def Register(name, nickname, pwd, gender):
if name is None or len(name.strip()) == 0:
err = Err.new("账号不能为空")
log(err.__str__())
return err
if nickname is None or len(nickname.strip()) == 0:
err = Err.new("昵称不能为空")
log(err.__str__())
return err
if pwd is None or len(pwd.strip()) == 0:
err = Err.new("密码不能为空")
log(err.__str__())
return err
stub = game_pb2_grpc.GameStub(channel)
resp, call = stub.Register.with_call(game_pb2.RegisterReq(
account=name,
nickname=nickname,
password=hasher(pwd),
gender=game_pb2.MALE if gender == Gender_Male else game_pb2.FEMALE
))
resp_metadata = {i[0]: i[1] for i in call.initial_metadata()}
if resp_metadata.get("resp_code", "0") != "0":
err = Err(resp_metadata)
log('register failed,', err)
return err
return None
@staticmethod
def Login(name, pwd):
if pwd is None or len(pwd.strip()) == 0:
err = Err.new("密码不能为空")
log(err.__str__())
return err
stub = game_pb2_grpc.GameStub(channel)
resp, call = stub.Login.with_call(game_pb2.LoginReq(
account=name,
password=hasher(pwd),
))
resp_metadata = {i[0]: i[1] for i in call.initial_metadata()}
if resp_metadata.get("resp_code", "0") != "0":
err = Err(resp_metadata)
log('login failed,', err)
return None, err
global my, user_metadata
my = UserModal(resp.user_info.user_id, resp.user_info.nickname)
my.token = resp.token
my.refresh_token = resp.refresh_token
user_metadata = (("token", my.token), ("user-id", "%d" % my.uid),)
# ff.add_done_callback(fn)
# print(resp.token)
_user_list, err = Game.GetOnlineUsers(my.uid)
if err is not None:
log("GetOnlineUsers", err)
return None, err
global user_list
user_list.clear()
user_list.extend(_user_list)
return my, None
@staticmethod
def GetOnlineUsers(my_id):
stub = game_pb2_grpc.GameStub(channel)
resp, call = stub.GetOnlineUsers.with_call(game_pb2.GetOnlineUsersReq(), metadata=user_metadata)
resp_metadata = {i[0]: i[1] for i in call.initial_metadata()}
if resp_metadata.get("resp_code", "0") != "0":
err = Err(resp_metadata)
log('login failed,', err)
return None, err
ul = []
for u in resp.users:
log(u)
if u.user_id == my_id:
continue
ul.append((u.nickname, u.user_id))
return ul, None
@staticmethod
def Battle(target_uid):
stub = game_pb2_grpc.BattleStub(channel)
log(user_metadata)
resp, call = stub.BattleLite.with_call(game_pb2.BattleLiteReq(
target_uid=target_uid,
), metadata=user_metadata)
resp_metadata = {i[0]: i[1] for i in call.initial_metadata()}
log(resp_metadata)
if resp_metadata.get("resp_code", "0") != "0":
err = Err(resp_metadata)
log('battle failed,', err)
return None, err
return resp, None
class UserModal(object):
def __init__(self, uid, nickname):
self.uid = uid
self.nickname = nickname
# noinspection PyTypeChecker
my = UserModal(0, "") # just init
user_metadata = (('user-id', '%d' % 0),) # just init
class MainView(Frame):
def __init__(self, screen):
super(MainView, self).__init__(screen,
10,
100,
on_load=self._onload,
hover_focus=True,
can_scroll=False,
title="Main")
layout = Layout([1, 1, 1], fill_frame=False)
# layout = Layout([1,1,1], fill_frame=False)
self.add_layout(layout)
layout.add_widget(Button("login", self._login), 0)
layout.add_widget(Button("register", self._register), 1)
layout.add_widget(Button("quit", self._quit), 2)
self.fix()
def _onload(self):
pass
def _login(self):
raise NextScene("Login")
pass
def _register(self):
raise NextScene("Register")
pass
def _quit(self):
raise StopApplication("bye")
pass
class RegisterView(Frame):
def __init__(self, screen):
super(RegisterView, self).__init__(screen,
10, 50,
on_load=self._onload,
hover_focus=True,
can_scroll=False,
title="Register Page")
layout = Layout([1])
self.add_layout(layout)
self._text_name = Text("账号:", "name")
self._text_nickname = Text("昵称:", "nickname")
self._text_pwd = Text("密码:", "pwd", hide_char="*")
self._radio_gender = RadioButtons([("Girl", Gender_Female),
("Boy", Gender_Male)],
label="性别",
name="gender")
self._radio_gender.value = Gender_Female
layout.add_widget(self._text_name)
layout.add_widget(self._text_nickname)
layout.add_widget(self._text_pwd)
layout.add_widget(self._radio_gender)
layout.add_widget(Button("注册", self._register))
layout.add_widget(Button("取消", self._cancel))
self.fix()
def _onload(self):
pass
def _register(self):
username = self._text_name.value
nickname = self._text_nickname.value
pwd = self._text_pwd.value
gender = self._radio_gender.value
err = Game.Register(username, nickname, pwd, gender)
if err is not None:
self._scene.add_effect(
PopUpDialog(self._screen, err.__str__(), ["OK"]))
return
raise NextScene('Main')
def _cancel(self):
raise NextScene("Main")
class LoginView(Frame):
def __init__(self, screen):
super(LoginView, self).__init__(screen,
10,
50,
on_load=self._onload,
hover_focus=True,
can_scroll=False,
title="Login Page")
layout = Layout([1])
self.add_layout(layout)
self._text_name = Text("账号:", "name")
self._text_pwd = Text("密码:", "pwd", hide_char="*")
layout.add_widget(self._text_name)
layout.add_widget(self._text_pwd)
layout.add_widget(Button("login", self._login))
layout.add_widget(Button("cancel", self._cancel))
self.fix()
def _onload(self):
pass
def _login(self):
username = self._text_name.value
pwd = self._text_pwd.value
_my, err = Game.Login(username, pwd)
if err is not None:
self._scene.add_effect(
PopUpDialog(self._screen, err.__str__(), ["OK"]))
return
raise NextScene("Game")
def _cancel(self):
raise NextScene("Main")
class GameView(Frame):
def __init__(self, screen):
super(GameView, self).__init__(screen,
40,
100,
on_load=self._onload,
hover_focus=True,
can_scroll=False,
title="Game Page")
self.messages = []
main_layout = Layout([7, 1, 2])
self.add_layout(main_layout)
self.my_label = Label("") # my nick name
main_layout.add_widget(self.my_label, 0)
main_layout.add_widget(Label("messages:"), 0)
msg_list = ListBox(30, self.messages, add_scroll_bar=True)
# msg_list.disabled = True
main_layout.add_widget(msg_list, 0)
main_layout.add_widget(VerticalDivider(), 1)
main_layout.add_widget(Label("online users:"), 2)
main_layout.add_widget(Button("refresh", self._refresh_users), 2)
global user_list
self.list_users = ListBox(30, user_list,
# [("老王的甜糕", 1), ("阿故的植物", 2), ("怡宝的鸭子", 3), ("凉妹子的iPad Mini", 4),
# ("当归的长发", 5),
# ],
on_select=self._on_user_select)
main_layout.add_widget(self.list_users, 2)
div_layout = Layout([1])
self.add_layout(div_layout)
div_layout.add_widget(Divider())
ctl_layout = Layout([1, 1, 1, 1])
self.add_layout(ctl_layout)
# TODO
ctl_layout.add_widget(Button("战斗", self._fight), 0)
ctl_layout.add_widget(Button("背包", self._package), 1)
ctl_layout.add_widget(Button("信息", self._info), 2)
ctl_layout.add_widget(Button("退出", self._quit), 3)
# ctl_layout.add_widget(Button("test", None))
self.fix()
def _onload(self):
self.my_label._text = "欢迎你, " + my.nickname
# pass
def clear_msg(self):
self.messages.clear()
def _fight(self):
# TODO
self._scene.add_effect(
PopUpDialog(self._screen, "还没做完", ["OK"]))
pass
def _info(self):
# TODO
fake_info = f"""{my.nickname}
Lv. 1
HP: 100
攻击力: 5
防御力: 5
命中: 1
回避: 1
"""
self._scene.add_effect(
PopUpDialog(self._screen, fake_info, ["OK"]))
pass
def _package(self):
# TODO
self._scene.add_effect(
PopUpDialog(self._screen, "背包还没做完", ["OK"]))
pass
def _quit(self):
def _yes_no(selected):
if selected == 0:
raise StopApplication("bye")
self._scene.add_effect(
PopUpDialog(self._screen, "确定咩", ["OK", "NO"], on_close=_yes_no))
def _refresh_users(self):
# TODO
self._scene.add_effect(
PopUpDialog(self._screen, "还没做完", ["OK"]))
def _on_user_select(self):
self.clear_msg()
widget = self.list_users
widget.disabled = True
self._screen.force_update()
log(self.list_users.value)
resp, err = Game.Battle(self.list_users.value) # test
if err is not None:
self._scene.add_effect(
PopUpDialog(self._screen, err.__str__(), ["OK"]))
return
_msgs = self.messages
def on_update(m):
_msgs.append(m)
self.list_users.value = len(_msgs) - 1
self._screen.force_update()
def on_done():
widget.disabled = False
self._screen.force_update()
class myThread(threading.Thread):
def __init__(self, threadID, msgs, update_fn, done_fn):
threading.Thread.__init__(self)
self.threadID = threadID
self.msgs = msgs
self._update_fn = update_fn
self._done_fn = done_fn
def run(self):
global seq
for m in self.msgs:
self._update_fn((m.content, seq())) # must be list or tuple
time.sleep(0.1)
# self.sc.force_update()
self._update_fn((">战斗结束<", seq()))
self._done_fn()
# end run
t1 = myThread(1, resp.msg, on_update, on_done)
t1.start()
def main(screen, scene):
scenes = [
Scene([MainView(screen)], -1, name="Main"),
Scene([RegisterView(screen)], -1, name="Register"),
Scene([LoginView(screen)], -1, name="Login"),
Scene([GameView(screen)], -1, name="Game"),
]
screen.play(scenes, stop_on_resize=True, start_scene=scene, allow_int=True)
if __name__ == '__main__':
url = 'localhost:50000'
if len(sys.argv) > 1:
url = sys.argv[1]
prepare(url)
last_scene = None
while True:
try:
Screen.wrapper(main, catch_interrupt=False, arguments=[last_scene])
sys.exit(0)
except ResizeScreenError as e:
last_scene = e.scene