This repository was archived by the owner on Jun 17, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathutils.py
More file actions
87 lines (65 loc) · 1.96 KB
/
utils.py
File metadata and controls
87 lines (65 loc) · 1.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
import pygame
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
YELLOW = (255, 229, 124)
GREY = (128, 128, 128)
TURQUOISE = (64, 224, 208)
def reconstruct_path(came_from, start, current, draw):
while current in came_from:
current = came_from[current]
if(current.get_pos() != start.get_pos()):
current.make_path()
draw()
class Node:
def __init__(self, row, col , width, total_rows):
self.row = row
self.col = col
self.x = row * width
self.y = col * width
self.color = WHITE
self.neighbors = []
self.width = width
self.total_rows = total_rows
def get_pos(self):
return self.col, self.row
def is_visited(self):
return self.color == TURQUOISE
def is_unvisited(self):
return self.color == GREEN
def is_barrier(self):
return self.color == BLACK
def is_start(self):
return self.color == BLUE
def is_end(self):
return self.color == RED
def reset(self):
self.color = WHITE
def make_start(self):
self.color = BLUE
def make_visited(self):
self.color = TURQUOISE
def make_unvisited(self):
self.color = GREEN
def make_barrier(self):
self.color = BLACK
def make_end(self):
self.color = RED
def make_path(self):
self.color = YELLOW
def draw(self, win):
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.width))
def update_neighbors(self, grid):
self.neighbors = []
if self.row < self.total_rows - 1 and not grid[self.row + 1][self.col].is_barrier(): #DOWN
self.neighbors.append(grid[self.row + 1][self.col])
if self.row > 0 and not grid[self.row - 1][self.col].is_barrier(): #UP
self.neighbors.append(grid[self.row - 1][self.col])
if self.col < self.total_rows - 1 and not grid[self.row][self.col + 1].is_barrier(): #RIGHT
self.neighbors.append(grid[self.row][self.col + 1])
if self.col > 0 and not grid[self.row][self.col - 1].is_barrier(): #LEFT
self.neighbors.append(grid[self.row][self.col - 1])
def __lt__(self, other):
return False