Commit 1ec95fb
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Add hard limit of 1 minute to load beatmap in multiplayer
This prevents a buggy version from indefinitely stalling a multiplayer room because they are loading the beatmap for so long.
Realistically, 1 minute is already plenty - most of loading's heavy work is done in the background, so this should be fine.1 parent fdfd607 commit 1ec95fb
1 file changed
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