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Fix: update HUD using GLState
1 parent 118d94c commit d138d48

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Lines changed: 2 additions & 2 deletions

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src/com/rian/andengine/HUD.kt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ import com.rian.andengine.timing.IFrameBasedClock
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import org.andengine.engine.camera.hud.HUD as AndEngineHUD
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import org.andengine.entity.scene.Scene
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import org.andengine.engine.camera.Camera
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import javax.microedition.khronos.opengles.GL10
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import org.andengine.opengl.util.GLState
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/**
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* An [AndEngineHUD] that provides an [IFrameBasedClock] to its [UIComponent] children.
@@ -129,7 +129,7 @@ open class HUD : AndEngineHUD(), IClockProvider<IFrameBasedClock?>, IClockReceiv
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private var hudCamera: Camera? = null
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override fun onDraw(pGL: GL10, pCamera: Camera) {
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override fun onDraw(pGL: GLState, pCamera: Camera) {
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val mc = mCamera
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var cam = pCamera
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