I have the new DLL, but I'm still unable to get connected to my Webhook, or at the very least, none of the in-game chat is being relayed.
My config is as follows:
"server": {
"host": "<server ip>",
"key": "<server password>",
"port": 33500
},
"discord": {
"webhook_url": "<webhook URL>",
"bot_name": "[SM] Palworld Server",
"bot_avatar": "<image>",
"color": 65280
}
Is the stuff in Server supposed to be the server's IP, Password, and Port, or is it supposed to be RCON IP/Pass/Port? Or, is it something else entirely?
Perhaps this plugin should produce a log file in the directory of the DLL so it is easier to tell what's going on, when the console itself is inaccessible. (IE: Logging chat messages, connection issues with the webhook, etc)
Also, I suggest having the plugin send "Server Started!" to the webhook when it starts up.