@@ -4,8 +4,8 @@ import "image/color"
44
55// Standard colors transparent, opaque, black, white, red, green, blue, cyan, magenta, and yellow.
66var (
7- ColorTransparent = ColorNRGBA (0 , 0 , 0 , 0 )
8- ColorOpaque = ColorNRGBA (0xFF , 0xFF , 0xFF , 0xFF )
7+ ColorTransparent = ColorRGBA (0 , 0 , 0 , 0 )
8+ ColorOpaque = ColorRGBA (0xFF , 0xFF , 0xFF , 0xFF )
99 ColorBlack = Palette1Bit .Color (0 )
1010 ColorWhite = Palette1Bit .Color (1 )
1111 ColorRed = Palette3Bit .Color (1 )
1616 ColorYellow = Palette3Bit .Color (6 )
1717
1818 // ColorByName is a map of all the default colors by name.
19- ColorByName = map [string ]color.NRGBA {
19+ ColorByName = map [string ]color.RGBA {
2020 "Transparent" : ColorTransparent ,
2121 "Opaque" : ColorOpaque ,
2222 "Black" : ColorBlack ,
3232
3333// BlockColor contains a Light, Medium and Dark color.
3434type BlockColor struct {
35- Light color.NRGBA
36- Medium color.NRGBA
37- Dark color.NRGBA
35+ Light color.RGBA
36+ Medium color.RGBA
37+ Dark color.RGBA
3838}
3939
4040// Block colors, each containing a Light, Medium and Dark color.
@@ -104,26 +104,26 @@ var (
104104 }
105105)
106106
107- // ColorWithAlpha creates a new color.NRGBA based
107+ // ColorWithAlpha creates a new color.RGBA based
108108// on the provided color.Color and alpha arguments.
109- func ColorWithAlpha (c color.Color , a uint8 ) color.NRGBA {
110- nc := color .NRGBAModel .Convert (c ).(color.NRGBA )
109+ func ColorWithAlpha (c color.Color , a uint8 ) color.RGBA {
110+ nc := color .RGBAModel .Convert (c ).(color.RGBA )
111111
112112 nc .A = a
113113
114114 return nc
115115}
116116
117- // ColorNRGBA constructs a color.NRGBA.
118- func ColorNRGBA (r , g , b , a uint8 ) color.NRGBA {
119- return color.NRGBA {r , g , b , a }
120- }
121-
122117// ColorRGBA constructs a color.RGBA.
123118func ColorRGBA (r , g , b , a uint8 ) color.RGBA {
124119 return color.RGBA {r , g , b , a }
125120}
126121
122+ // ColorNRGBA constructs a color.NRGBA.
123+ func ColorNRGBA (r , g , b , a uint8 ) color.NRGBA {
124+ return color.NRGBA {r , g , b , a }
125+ }
126+
127127// LerpColors performs linear interpolation between two colors.
128128func LerpColors (c0 , c1 color.Color , t float64 ) color.Color {
129129 switch {
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