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test.php
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<?php
use GL\Math\Vec3;
$world = new Bullet\World();
$world->setGravity(new Vec3(0, -9.81, 0));
$shpereShape = new Bullet\SphereShape(20);
$rb1 = new Bullet\RigidBody($shpereShape, 5);
$rb1->setPosition(new Vec3(0, 10, 0));
$rb2 = new Bullet\RigidBody($shpereShape, 5);
$rb2->setPosition(new Vec3(0, 15, 0));
$world->addRigidBody($rb1);
$world->addRigidBody($rb2);
for ($i = 0; $i < 100; $i++) {
$world->stepSimulation(1/60);
echo "Body1: " . $rb1->getPosition() . PHP_EOL;
echo "Body2: " . $rb2->getPosition() . PHP_EOL;
}
// $body1 = new Bullet\RigidBody();
// $body1->setMass(1);
// $body1->setPosition(new Vec3(0, 10, 0));
// $body2 = new Bullet\RigidBody();
// $body2->setMass(1);
// $body2->setPosition(new Vec3(0, 15, 0));
// $world->addRigidBody($body1);
// $world->addRigidBody($body2);
// for ($i = 0; $i < 100; $i++) {
// $world->stepSimulation(1/60);
// echo "Body1: " . $body1->getPosition() . PHP_EOL;
// echo "Body2: " . $body2->getPosition() . PHP_EOL;
// }
// var_dump($world->getGravity());
// echo Bullet\bullet3_test();