Skip to content

Commit 384c0fa

Browse files
committed
Remove BackCompat
1 parent 197e23d commit 384c0fa

File tree

8 files changed

+0
-44
lines changed

8 files changed

+0
-44
lines changed

src/materials/CopyMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
11
import { NoBlending, ShaderMaterial, Uniform } from "three";
2-
import { updateFragmentShader } from "../utils/BackCompat.js";
32

43
import fragmentShader from "./glsl/copy.frag";
54
import vertexShader from "./glsl/common.vert";
@@ -30,8 +29,6 @@ export class CopyMaterial extends ShaderMaterial {
3029
vertexShader
3130
});
3231

33-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
34-
3532
}
3633

3734
/**

src/materials/DownsamplingMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
11
import { NoBlending, ShaderMaterial, Uniform, Vector2 } from "three";
2-
import { updateFragmentShader } from "../utils/BackCompat.js";
32

43
import fragmentShader from "./glsl/convolution.downsampling.frag";
54
import vertexShader from "./glsl/convolution.downsampling.vert";
@@ -35,8 +34,6 @@ export class DownsamplingMaterial extends ShaderMaterial {
3534
vertexShader
3635
});
3736

38-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
39-
4037
}
4138

4239
/**

src/materials/EffectMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
11
import { BasicDepthPacking, NoBlending, PerspectiveCamera, REVISION, ShaderMaterial, Uniform, Vector2 } from "three";
22
import { EffectShaderSection as Section } from "../enums/EffectShaderSection.js";
3-
import { updateFragmentShader } from "../utils/BackCompat.js";
43

54
import fragmentTemplate from "./glsl/effect.frag";
65
import vertexTemplate from "./glsl/effect.vert";
@@ -183,8 +182,6 @@ export class EffectMaterial extends ShaderMaterial {
183182
.replace(Section.VERTEX_HEAD, shaderParts.get(Section.VERTEX_HEAD) || "")
184183
.replace(Section.VERTEX_MAIN_SUPPORT, shaderParts.get(Section.VERTEX_MAIN_SUPPORT) || "");
185184

186-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
187-
188185
this.needsUpdate = true;
189186
return this;
190187

src/materials/GaussianBlurMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
11
import { NoBlending, ShaderMaterial, Uniform, Vector2 } from "three";
22
import { GaussKernel } from "../core/GaussKernel.js";
3-
import { updateFragmentShader } from "../utils/BackCompat.js";
43

54
import fragmentShader from "./glsl/convolution.gaussian.frag";
65
import vertexShader from "./glsl/convolution.gaussian.vert";
@@ -44,8 +43,6 @@ export class GaussianBlurMaterial extends ShaderMaterial {
4443
vertexShader
4544
});
4645

47-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
48-
4946
/**
5047
* @see {@link kernelSize}
5148
* @type {Number}

src/materials/KawaseBlurMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
11
import { NoBlending, ShaderMaterial, Uniform, Vector4 } from "three";
22
import { KernelSize } from "../enums/KernelSize.js";
3-
import { updateFragmentShader } from "../utils/BackCompat.js";
43

54
import fragmentShader from "./glsl/convolution.kawase.frag";
65
import vertexShader from "./glsl/convolution.kawase.vert";
@@ -55,8 +54,6 @@ export class KawaseBlurMaterial extends ShaderMaterial {
5554
vertexShader
5655
});
5756

58-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
59-
6057
this.setTexelSize(texelSize.x, texelSize.y);
6158

6259
/**

src/materials/TiltShiftBlurMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
11
import { Uniform, Vector2, Vector4 } from "three";
22
import { KernelSize } from "../enums/KernelSize.js";
3-
import { updateFragmentShader } from "../utils/BackCompat.js";
43
import { KawaseBlurMaterial } from "./KawaseBlurMaterial.js";
54

65
import fragmentShader from "./glsl/convolution.tilt-shift.frag";
@@ -36,8 +35,6 @@ export class TiltShiftBlurMaterial extends KawaseBlurMaterial {
3635
this.vertexShader = vertexShader;
3736
this.kernelSize = kernelSize;
3837

39-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
40-
4138
this.uniforms.aspect = new Uniform(1.0);
4239
this.uniforms.rotation = new Uniform(new Vector2());
4340
this.uniforms.maskParams = new Uniform(new Vector4());

src/materials/UpsamplingMaterial.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
11
import { NoBlending, ShaderMaterial, Uniform, Vector2 } from "three";
2-
import { updateFragmentShader } from "../utils/BackCompat.js";
32

43
import fragmentShader from "./glsl/convolution.upsampling.frag";
54
import vertexShader from "./glsl/convolution.upsampling.vert";
@@ -37,8 +36,6 @@ export class UpsamplingMaterial extends ShaderMaterial {
3736
vertexShader
3837
});
3938

40-
this.fragmentShader = updateFragmentShader(this.fragmentShader);
41-
4239
}
4340

4441
/**

src/utils/BackCompat.js

Lines changed: 0 additions & 23 deletions
This file was deleted.

0 commit comments

Comments
 (0)