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mat4.h
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mat4.h
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/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*/
#ifndef __MAT4_H__
#define __MAT4_H__
#ifdef __cplusplus
extern "C" {
namespace ftgl {
#endif
/**
*
*/
typedef union
{
float data[16]; /**< All compoments at once */
struct {
float m00, m01, m02, m03;
float m10, m11, m12, m13;
float m20, m21, m22, m23;
float m30, m31, m32, m33;
};
} mat4;
mat4 *
mat4_new( void );
void
mat4_set_identity( mat4 *self );
void
mat4_set_zero( mat4 *self );
void
mat4_multiply( mat4 *self, mat4 *other );
void
mat4_set_orthographic( mat4 *self,
float left, float right,
float bottom, float top,
float znear, float zfar );
void
mat4_set_perspective( mat4 *self,
float fovy, float aspect,
float zNear, float zFar);
void
mat4_set_frustum( mat4 *self,
float left, float right,
float bottom, float top,
float znear, float zfar );
void
mat4_set_rotation( mat4 *self,
float angle,
float x, float y, float z);
void
mat4_set_translation( mat4 *self,
float x, float y, float z);
void
mat4_set_scaling( mat4 *self,
float x, float y, float z);
void
mat4_rotate( mat4 *self,
float angle,
float x, float y, float z);
void
mat4_translate( mat4 *self,
float x, float y, float z);
void
mat4_scale( mat4 *self,
float x, float y, float z);
#ifdef __cplusplus
}
}
#endif
#endif /* __MAT4_H__ */