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Startup time improvements for older PCs
Dev Release #904: Commit fc5346b pushed by praydog
May 9, 2024 21:34 11m 55s master
May 9, 2024 21:34 11m 55s
SDK: Migrate find to ShaderResource because it makes more sense
Dev Release #903: Commit 590a222 pushed by praydog
May 9, 2024 07:39 11m 16s master
May 9, 2024 07:39 11m 16s
SDK: Add RenderContext::dispatch_ray
Dev Release #902: Commit e2fb4b3 pushed by praydog
May 9, 2024 01:27 11m 19s master
May 9, 2024 01:27 11m 19s
SDK: Add RenderContext::set_pipeline_state
Dev Release #901: Commit 373aebd pushed by praydog
May 9, 2024 00:35 11m 4s master
May 9, 2024 00:35 11m 4s
Merge branch 'master' into pd-upscaler
Dev Release #900: Commit 7222eca pushed by praydog
May 9, 2024 00:01 11m 8s pd-upscaler
May 9, 2024 00:01 11m 8s
RT: Add "Disable Raster Shadows" for PT (fixes some jaggy shadows)
Dev Release #899: Commit 18c2297 pushed by praydog
May 8, 2024 23:56 11m 48s master
May 8, 2024 23:56 11m 48s
SDK: Add MasterMaterialResource::find (for PipelineStates)
Dev Release #898: Commit ef2f789 pushed by praydog
May 8, 2024 22:56 11m 31s master
May 8, 2024 22:56 11m 31s
Further startup time improvements (kananlib update again)
Dev Release #897: Commit 5d5ae63 pushed by praydog
May 8, 2024 04:32 10m 56s master
May 8, 2024 04:32 10m 56s
Update kananlib again (slight performance optimization)
Dev Release #896: Commit b573158 pushed by praydog
May 7, 2024 07:37 11m 20s master
May 7, 2024 07:37 11m 20s
.NET: Add direct static method calling in generated ref assemblies
Dev Release #895: Commit 19e32ff pushed by praydog
May 6, 2024 20:17 11m 14s csharp-api
May 6, 2024 20:17 11m 14s
C#/.NET API
Build PR #114: Pull request #1044 synchronize by praydog
May 6, 2024 20:17 11m 23s csharp-api
May 6, 2024 20:17 11m 23s
Merge branch 'master' into pd-upscaler
Dev Release #894: Commit c34b092 pushed by praydog
May 6, 2024 20:14 11m 18s pd-upscaler
May 6, 2024 20:14 11m 18s
Fix some scans after last commit
Dev Release #893: Commit b18741e pushed by praydog
May 6, 2024 20:07 11m 44s master
May 6, 2024 20:07 11m 44s
Update kananlib (significant startup time improvement)
Dev Release #892: Commit cff7065 pushed by praydog
May 6, 2024 19:30 12m 17s master
May 6, 2024 19:30 12m 17s
Init: Cleanup local VM objects to prevent crashes
Dev Release #891: Commit 21e2896 pushed by praydog
May 4, 2024 19:39 11m 11s master
May 4, 2024 19:39 11m 11s
FreeCam: Revert previous rotation behavior
Dev Release #890: Commit c422479 pushed by praydog
May 4, 2024 17:38 11m 5s master
May 4, 2024 17:38 11m 5s
Lua: Add debug library
Dev Release #889: Commit 6cd87ef pushed by praydog
May 1, 2024 16:58 11m 29s master
May 1, 2024 16:58 11m 29s
FreeCam: Add twist modifier (RT/RButton) and Up/Down modifier (LT)
Dev Release #888: Commit 9de94ea pushed by praydog
April 30, 2024 22:56 11m 0s master
April 30, 2024 22:56 11m 0s
Merge branch 'master' into pd-upscaler
Dev Release #887: Commit 49fc0a5 pushed by praydog
April 30, 2024 02:03 11m 7s pd-upscaler
April 30, 2024 02:03 11m 7s
RT: Fix in SF6
Dev Release #886: Commit 3ff3531 pushed by praydog
April 30, 2024 01:53 13m 2s master
April 30, 2024 01:53 13m 2s
RT: Fixes + True clone option
Dev Release #885: Commit 1dccb38 pushed by praydog
April 30, 2024 00:23 12m 48s master
April 30, 2024 00:23 12m 48s
Fix other games failing to compile
Dev Release #884: Commit e441354 pushed by praydog
April 29, 2024 19:17 13m 48s master
April 29, 2024 19:17 13m 48s
RT: Fix some bugs in other games
Dev Release #883: Commit 30ec831 pushed by praydog
April 29, 2024 18:58 10m 8s master
April 29, 2024 18:58 10m 8s
Graphics: Add ray tracing tweaks
Dev Release #882: Commit e1f53fd pushed by praydog
April 29, 2024 18:22 9m 29s master
April 29, 2024 18:22 9m 29s
Lua: Fix hook storage not working correctly with multiple hooks
Dev Release #881: Commit 36fe686 pushed by praydog
April 28, 2024 19:50 11m 1s master
April 28, 2024 19:50 11m 1s
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