@@ -123,7 +123,7 @@ function rendering(p5, fn){
123123 * @param {HTMLCanvasElement } [canvas]
124124 * @return {p5.Renderer }
125125 */
126- p5 . prototype . createCanvas = function ( w , h , renderer , ...args ) {
126+ fn . createCanvas = function ( w , h , renderer , ...args ) {
127127 // p5._validateParameters('createCanvas', arguments);
128128 //optional: renderer, otherwise defaults to p2d
129129
@@ -239,7 +239,7 @@ function rendering(p5, fn){
239239 * </code>
240240 * </div>
241241 */
242- p5 . prototype . resizeCanvas = function ( w , h , noRedraw ) {
242+ fn . resizeCanvas = function ( w , h , noRedraw ) {
243243 // p5._validateParameters('resizeCanvas', arguments);
244244 if ( this . _renderer ) {
245245 // Make sure width and height are updated before the renderer resizes so
@@ -274,7 +274,7 @@ function rendering(p5, fn){
274274 * </code>
275275 * </div>
276276 */
277- p5 . prototype . noCanvas = function ( ) {
277+ fn . noCanvas = function ( ) {
278278 if ( this . canvas ) {
279279 this . canvas . parentNode . removeChild ( this . canvas ) ;
280280 }
@@ -392,7 +392,7 @@ function rendering(p5, fn){
392392 * @param {HTMLCanvasElement } [canvas]
393393 * @return {p5.Graphics }
394394 */
395- p5 . prototype . createGraphics = function ( w , h , ...args ) {
395+ fn . createGraphics = function ( w , h , ...args ) {
396396 /**
397397 * args[0] is expected to be renderer
398398 * args[1] is expected to be canvas
@@ -541,7 +541,7 @@ function rendering(p5, fn){
541541 * </code>
542542 * </div>
543543 */
544- p5 . prototype . createFramebuffer = function ( options ) {
544+ fn . createFramebuffer = function ( options ) {
545545 return new Framebuffer ( this . _renderer , options ) ;
546546 } ;
547547
@@ -625,7 +625,7 @@ function rendering(p5, fn){
625625 * </code>
626626 * </div>
627627 */
628- p5 . prototype . clearDepth = function ( depth ) {
628+ fn . clearDepth = function ( depth ) {
629629 this . _assert3d ( 'clearDepth' ) ;
630630 this . _renderer . clearDepth ( depth ) ;
631631 } ;
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