diff --git a/src/math/trigonometry.js b/src/math/trigonometry.js
index 39b8e4e196..47e7e2c773 100644
--- a/src/math/trigonometry.js
+++ b/src/math/trigonometry.js
@@ -286,10 +286,11 @@ function trigonometry(p5, fn){
*
* `cos()` is useful for many geometric tasks in creative coding. The values
* returned oscillate between -1 and 1 as the input angle increases. `cos()`
- * takes into account the current angleMode().
+ * calculates the cosine of an angle, using radians by default, or according
+ * to if angleMode() setting (RADIANS or DEGREES).
*
* @method cos
- * @param {Number} angle the angle in radians unless specified by angleMode().
+ * @param {Number} angle the angle, in radians by default, or according to if angleMode() setting (RADIANS or DEGREES).
* @return {Number} cosine of the angle.
*
* @example
@@ -366,10 +367,11 @@ function trigonometry(p5, fn){
*
* `sin()` is useful for many geometric tasks in creative coding. The values
* returned oscillate between -1 and 1 as the input angle increases. `sin()`
- * takes into account the current angleMode().
+ * calculates the sine of an angle, using radians by default, or according to
+ * if angleMode() setting (RADIANS or DEGREES).
*
* @method sin
- * @param {Number} angle the angle in radians unless specified by angleMode().
+ * @param {Number} angle the angle, in radians by default, or according to if angleMode() setting (RADIANS or DEGREES).
* @return {Number} sine of the angle.
*
* @example
@@ -446,11 +448,12 @@ function trigonometry(p5, fn){
*
* `tan()` is useful for many geometric tasks in creative coding. The values
* returned range from -Infinity to Infinity and repeat periodically as the
- * input angle increases. `tan()` takes into account the current
- * angleMode().
+ * input angle increases. `tan()` calculates the tan of an angle, using radians
+ * by default, or according to
+ * if angleMode() setting (RADIANS or DEGREES).
*
* @method tan
- * @param {Number} angle the angle in radians unless specified by angleMode().
+ * @param {Number} angle the angle, in radians by default, or according to if angleMode() setting (RADIANS or DEGREES).
* @return {Number} tangent of the angle.
*
* @example