It may be an unusual way of using attributes, but we plan to use them to implement message variation, for example, for NPCs speech in the game. ```fluent npc-speech-adventurous = .1 = I hope to make my own glider someday. .2 = I'd like to go spelunking in a cave when I'm stronger. ``` And we would like to choose a random message. To do that we have multiple options. 1) Collect everything into Vec, which seems like redundancy when attributes are already Vec internally. 2) Expose the vector directly, which might harm incapsulation a bit 3) Make .attributes() return ExactSizeIterator, so that we can get the length of it, and then using `.skip()` taking needed element.