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FTR: User Value: 0; Dev Value: high
In this video Brian mentioned at around 1:18:00 that stencil buffer can be used after rendering a frame and reading the stencil buffer back, to find out how many times a pixel was overdrawn, so the depth complexity/overdraw can be measured with this technique well: https://www.youtube.com/watch?v=TFfkX_ahl94
FTR: User Value: 0; Dev Value: high
In this video Brian mentioned at around 1:18:00 that stencil buffer can be used after rendering a frame and reading the stencil buffer back, to find out how many times a pixel was overdrawn, so the depth complexity/overdraw can be measured with this technique well: https://www.youtube.com/watch?v=TFfkX_ahl94
https://excamera.com/articles/2/index.html
https://russellday.wordpress.com/2012/01/26/calculating-overdraw-with-the-stencil-buffer-in-opengl/
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