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Description
Environment:
Platform: macOS-26.2-arm64-arm-64bit-Mach-O
System: Darwin
System Version: Darwin Kernel Version 25.2.0: Tue Nov 18 21:09:40 PST 2025; root:xnu-12377.61.12~1/RELEASE_ARM64_T6000
Processor: arm SSE2: No AVX2: No NEON: Yes
Architecture: Bits: 64bit Linkage: Mach-O
Python: CPython 3.14.2 (v3.14.2:df793163d58, Dec 5 2025, 12:18:06) [Clang 16.0.0 (clang-1600.0.26.6)]
GIL Enabled: True
pygame version: 2.5.6
SDL versions: Linked: 2.32.10 Compiled: 2.32.10
SDL Mixer versions: Linked: 2.8.1 Compiled: 2.8.1
SDL Font versions: Linked: 2.24.0 Compiled: 2.24.0
SDL Image versions: Linked: 2.8.8 Compiled: 2.8.8
Freetype versions: Linked: 2.13.3 Compiled: 2.13.3
Display Driver: cocoa
Mixer Driver: coreaudio
Current behavior:
pygame.Color(255, 0, 255, 255) * pygame.Color(200, 200, 200, 255)
results in
pygame.Color(255, 0, 255, 255)
Expected behavior:
should result in pygame.Color(200, 0, 200, 255)
Screenshots
Test code
If possible add a simple test program that shows the problem described in this report.
import pygame
pygame.init()
c1 = pygame.Color(255, 0, 255, 255)
c2 = pygame.Color(200, 200, 200, 255)
print("Current", c1*c2)
c2 = c2.normalized()
print("Expected", pygame.Color(list(round(a * b) for a, b in zip(c1, c2))))

