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At the moment I've just implemented the functionality I needed for https://github.com/qmuntal/draco-go, which can decode basic gltf/glb meshes. If you miss any functionality feel free to create an issue and I'll give it a shot
work in progress?
I have https://github.com/wasabia/three_dart
if three_dart want support glb, we need dart:ffi call draco c api ?
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