As maps continue to become more complex I continue to run into issues with Red Editor crashing when building geometry. The crashing I keep running into I believe to be caused when a singular room has many vertices created from many different brushes. The way to fix this crashing is to turn many brushes such as light poles, powerlines, rocks, fences, trees, signs, roads, and anything possible into detail brushes to reduce the overall vertices of the main air brush room containing all these smaller brushes. This would be fine if this wasn't the geomod engine, made with the explicit purpose of destruction and detail brushing everything inhibits the main tech and purpose of the engine.
crash report #1.zip
As maps continue to become more complex I continue to run into issues with Red Editor crashing when building geometry. The crashing I keep running into I believe to be caused when a singular room has many vertices created from many different brushes. The way to fix this crashing is to turn many brushes such as light poles, powerlines, rocks, fences, trees, signs, roads, and anything possible into detail brushes to reduce the overall vertices of the main air brush room containing all these smaller brushes. This would be fine if this wasn't the geomod engine, made with the explicit purpose of destruction and detail brushing everything inhibits the main tech and purpose of the engine.
crash report #1.zip