diff --git a/data/part-13/4-more-pygame-techniques.md b/data/part-13/4-more-pygame-techniques.md index 5361b22ef..0fc291268 100644 --- a/data/part-13/4-more-pygame-techniques.md +++ b/data/part-13/4-more-pygame-techniques.md @@ -77,7 +77,7 @@ Running the above code should look like this: Here the method `pygame.font.SysFont` creates a font object, which uses the system font Arial in size 24. The the method `render` creates an image of the specified text in the given colour. This image is drawn on the window with the `blit` method, just as before. -NB: different systems will have different fonts available. If the system this program is exeuted on doesn't have the Arial font, even though Arial is a very common font available on most systems, the default system font is used instead. If you need to have a specific font available for your game, you can include the font file in the game directory and specify its location for the `pygame.font.Font` method. +NB: different systems will have different fonts available. If the system this program is executed on doesn't have the Arial font, even though Arial is a very common font available on most systems, the default system font is used instead. If you need to have a specific font available for your game, you can include the font file in the game directory and specify its location for the `pygame.font.Font` method. ## Exercises