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Server.java
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import java.io.*;
import java.net.*;
public class Server {
public static void main(String[] args) throws IOException {
// if (args.length < 1) { System.out.println( "Expected port number"); return; }
// int port = Integer.parseInt(args[0]);
int port = 4001;
try {
ServerSocket serverSocket = new ServerSocket(port);
while (true) {
System.out.println("Waiting for a client to connect");
Socket client1 = serverSocket.accept();
System.out.println("Client 1 connected");
Socket client2 = serverSocket.accept();
System.out.println("Client 2 connected");
ClientHandler clientHandler = new ClientHandler(client1, client2);
Thread thread = new Thread(clientHandler);
thread.start();
System.out.println("Started a new game");
}
} catch (IOException ex) {
System.out.println("Server exception: " + ex.getMessage());
ex.printStackTrace();
}
System.exit(0);
}
}
class ClientHandler implements Runnable {
private final Socket client1Socket;
private final Socket client2Socket;
public ClientHandler(Socket socket1, Socket socket2) {
this.client1Socket = socket1;
this.client2Socket = socket2;
}
@Override
public void run() {
Game game = new Game(client1Socket, client2Socket);
game.run();
}
}