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I'm rendering a mesh and it seems to be randomly rendering the front or back face. I want the triangles in the mesh to be double-sided without specifying normals (yea, i don't have normals, i don't need fancy lighting) or specifiying the triangles twice in vertex data. |
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Answered by
raysan5
Aug 25, 2024
Replies: 1 comment
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@Hex4dec You can remove backface culling using |
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Answer selected by
Hex4dec
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@Hex4dec You can remove backface culling using
rlgl
function:rlDisableBackfaceCulling()
.