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I'm fairly to new to raylib but am having an incredible time with it! I primarily develop from mac and my current project demands the use of compute shaders. I've done a bit of digging and haven't found any obvious answers for how to implement compute shaders within a raylib project for mac - mac doesn't support OpenGL 4.3 and as far as I can tell raylib doesn't support metal or vulkan.
I wanted to ask if anyone has pursued this kind of thing before, and if there might be any pointers on how to incorporate compute shaders in a cross-platform project. Right now something like MoltenVK looks like it might be the way to go, but it doesn't seem like that will play nice with the raylib stack. Any advice would be appreciated!
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I'm fairly to new to raylib but am having an incredible time with it! I primarily develop from mac and my current project demands the use of compute shaders. I've done a bit of digging and haven't found any obvious answers for how to implement compute shaders within a raylib project for mac - mac doesn't support OpenGL 4.3 and as far as I can tell raylib doesn't support metal or vulkan.
I wanted to ask if anyone has pursued this kind of thing before, and if there might be any pointers on how to incorporate compute shaders in a cross-platform project. Right now something like MoltenVK looks like it might be the way to go, but it doesn't seem like that will play nice with the raylib stack. Any advice would be appreciated!
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