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Releases: rdkcentral/Lightning

Lightning 2.3.0

05 Jul 10:04
6a8ac39

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2.3.0

Features

  • Multiple property bindings are now accepted by bindProp method (#275)
  • Added Magnifier shader (check out examples/shaders/magnifier) (#274)
  • Added customisable data-testId property in inspector that can be used by automated tests (#288)

Fixes

  • Property bindings now work with shaders (#278)
  • Property bindings now work with text objects (#283)
  • Text texture's height will now match exactly line height if its textBaseline property is set to bottom (#286)

2.2.0

Features

  • Added FadeOut, Spinner2 shaders, updated RoundRectangle, RadialGradient, Vignette (see examples/shaders) (#255)
  • Event emitter now supports once method (#271)
  • Component's signals method will now accept functions (see examples/signals) (#264)

Fixes

  • Fixed issue where calling Event emitter's off method inside callback it was registered with would not work (#271)
  • Multiple \n text line breaks are now rendered correctly (#277)

2.1.2

Fixes

  • Fixed image path construction problem for URLS containing hash (#257)
  • Fixed letter-spacing on text texture to be properly applied on different resolutions (#256)

2.1.1

Features

  • Component instance is now accessible in template method (#253)
    static _template(instance) {
      return { w: instance.size, h: instance.size };
    }
    
    _construct() {
      this.size = 50;
    }

Fixes

  • Fixed possible ES5 compatibility issues with code not subject to transpilation (#242)

2.0.0 (Carbon)

Features

  • wpe-lightning package migrates to @lightningjs/core

  • Logs from Lightning have now [Lightning] prefix (#245)

  • Added property bindings for Lightning templates via bindProp method (see examples/property-bindings) (#251)

  • Added textIndent option for text texture (#250)
    {text: {text: 'hello', textIndent: 200}}

Fixes

  • Fixed improperly handled GC case for c2d renderer (#246)

1.11.0

Features

  • [experimental] Added touch support (see examples/touch) (#239)

Fixes

  • Shaders will now use precision highp float if the platform supports it (#232)
  • Fixed RoundedRectangle shader unconverted uniforms that would cause errors on some of the platforms (#234)
  • Fixed Hole shader to work with different resolutions (#233)
  • Fixed CORS issues on images specific to PS4 platform (#226)

Lightning 1.10.0

04 Sep 11:04
98580ce

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1.10.0

Features

  • New shaders:Vignette, Perspective, Spinner and Hole (example)

  • RoundedRectangle shader can now be applied to each corner separately (example)
    shader: {type: lng.shaders.RoundedRectangle, radius: 50} // apply round corners to whole rectangle
    shader: {type: lng.shaders.RoundedRectangle, radius: [50, 0, 25, 0]} // apply round corners separately
  • Binding multiple methods to same keycode is now possible
    const keys = {
      ...
      8: 'Back',
      13: 'Enter',
      219: ['Rewind', 'PreviousPage'],
      221: ['FastForward', 'NextPage'],
      ...
    };
  • Added support for base64 encoded images. This may have worked or not depending on image format and Image Worker configuration, but after the change it should work in all configurations
    Image: {
      x: 15, y: 15,
      src: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAA...'
    }

Fixes

  • Animation's progress event is called right before finish (#196)
  • No text on PS4 (#16)
  • Broken Dithering, Outline and Pixelate shaders (#199, #203)

1.9.0

Features

  • RoundedRectangle shader now has fillColor, stroke and strokeColor properties (example)
    shader: {
      type: lng.shaders.RoundedRectangle,
      fillColor: 0xffff0000, // fill color
      strokeColor: 0xff00ffff, // stroke color
      stroke: 30, // stroke thickness
    }
  • Added verticalAlign option for TextTexture, which defines how text should be positioned if line height is greater than size of the font (example)
    text: {
      text: 'Hello',
      fontSize: 24,
      lineHeight: 40,
      verticalAlign: 'middle'
    }

Fixes

  • Reverted #192 (#164) to preserve compatibility with existing applications

1.8.1

Fixes

  • Vertical centering of text when line height is larger than font size (#164)
  • Relative protocol urls for Image Worker (#143)

1.8.0

General

  • Migration to rdkcentral

Fixes

  • SVG images from foreign origins throwing errors (#185)

1.7.0

Features

  • Added letterSpacing option for TextTexture, which lets increase or decrease space between letters (example)
    text: {
      text: 'Hello',
      letterSpacing: 5
    }

1.6.1

Fixes

  • getNonDefaults() of Element class (9096717)

1.6.0

Features

  • Jest snapshot for Lightning template (1790cb3)

1.5.1

General

  • Spark shader updates (#108)

1.5.0

General

  • Integration with Spark platform (#108)

Fixes

  • resizeMode is not applied when texture uses source that is already loaded (#103)

1.4.1

General

  • Rollup update (#102)

1.4.0

Features

  • Lightning now contains ES5 compatible bundles (#97)

1.3.2

Fixes

  • Fixed Image Worker to be ES5 compatible (aaed132)

Lightning 1.3.1

08 Jan 14:23

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Fixes

  • Fixed text highlight not rendering properly (#86)

Lightning 1.3.0

19 Nov 11:55

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Features

  • Since 1.2.1, Lightning is available on npm registry under wpe-lightning (check here)
  • Added RoundRectangle shader (#70). It allows to easily make round corners around the texture (example)

Lightning 1.2.0

21 Oct 12:28

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Features

  • Added textOverflow option (#26). This enables various text clipping options for single line words or sentences. More information here.
  • Added longPress feature (#48). This adds support for key releases and handlers for long key presses.

Lightning 1.0.9

21 Oct 12:21

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Fixes

  • Fixed text rendering artifacts sometimes appearing on RPI platform (#41)

Lightning 1.0.6

21 Oct 12:12

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Fixes

  • Fixed issue where resizeMode was not applied for new texture with existing source (#32)
  • Fixed issue where text texture would stretch when width/height would be inherited from parent component (#24)