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* CI, Readme, StyleCop
Can I build with dotnet?
Another try, with nuget to hopefully pull .net dependency
Copy+paste fail
Readme overhaul
Some potential progress
Working style enforcement, starting to work through errors
Partially working styling, but can't customize rules
ruleset is linked appropriately, starting to chip away at rules
Fixing more style warnings
More rule refinement
More attempted settings work
More desperately trying to fix things
More refactor work done
Using namespaces inside namespace scope
More formatting work
More styling work
More styling changes
More styling progress
More styling progress
Fix Auto generate errors
CI on push and PR
Minor readme fix
Trailing newlines
Minor README update for build badge
Another readme change
Fixed up bad merges
Patched up remaining issues
* Fixed remaining styling errors
* Starting FxCopAnalyzers integration
* Adding more rules to exception list
* More rules
* More rule work
* More FxCop work
* More rule work
* Final rule changes
Real-Time Corruptor Vanaguard is a Dynamic Corruptor for games. It is a set of libraries that can be rigged up to any program that can load the CLR and works by corrupting data in memory to force glitches. RTCV currently comes with implementations for [Bizhawk](https://github.com/ircluzar/Bizhawk-Vanguard), [Dolphin](https://github.com/NarryG/dolphin-vanguard/), [PCSX2](https://github.com/NarryG/pcsx2-Vanguard), [melonDS](https://github.com/narryg/melonds-vanguard), and [Windows Processes](https://github.com/narryg/processstub-vanguard).
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Features:
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- Corrupts in real-time
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- Supports various emulators via a generic API. Currently comes with Bizhawk, Dolphin, PCSX2, melonDS, and Windows real-time implementations.
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Icon graciously provided by [ShyGuyXXL](https://twitter.com/shyguyxxl)
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## Features
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- Corrupts in real-time
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- Supports various emulators via a generic API. Currently comes with Bizhawk, Dolphin, PCSX2, melonDS, and Windows real-time implementations.
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- Supports corrupting files on-disk via the FileStub implementation, as well as including specialized support for certain kinds of files (WiiU games via CemuStub & Unity games via UnityStub).
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- Many corruption engines with customizable algorithms
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- Easy start option for autocorrupt
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- The Vector Engine is a specialty corruption engine designed for 3D systems. The included lists target systems that support IEEE754 Floating Point values
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- The Custom Engine allows you to create your own engine using the various corruption parameters.
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## Development
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### Recommended: Visual Studio 2019
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[Visual Studio 2019: Community Edition](https://visualstudio.microsoft.com/vs/community/) is a free IDE for open-source projects, and is recommended for RTCV.
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Please consult the Official Wiki for software documentation. https://corrupt.wiki
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Download link: http://redscientist.com/rtc
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Trello: https://trello.com/b/9QYo50OC/rtcv
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### Without Visual Studio
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Icon graciously provided by [ShyGuyXXL](https://twitter.com/shyguyxxl)
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