diff --git a/addons/sourcemod/scripting/vsh/abilities/ability_rage_meteor.sp b/addons/sourcemod/scripting/vsh/abilities/ability_rage_meteor.sp index 0119b967..06b6f1fb 100644 --- a/addons/sourcemod/scripting/vsh/abilities/ability_rage_meteor.sp +++ b/addons/sourcemod/scripting/vsh/abilities/ability_rage_meteor.sp @@ -28,10 +28,10 @@ public void RageMeteor_Create(SaxtonHaleBase boss) g_flNextRocketIn[boss.iClient] = 0.0; boss.SetPropFloat("RageMeteor", "Damage", 50.0); - boss.SetPropFloat("RageMeteor", "Speed", 550.0); - boss.SetPropFloat("RageMeteor", "SpawnRadius", 400.0); + boss.SetPropFloat("RageMeteor", "Speed", 300.0); + boss.SetPropFloat("RageMeteor", "SpawnRadius", 250.0); boss.SetPropFloat("RageMeteor", "MinAngle", 45.0); - boss.SetPropFloat("RageMeteor", "FreezeTime", 4.0); + boss.SetPropFloat("RageMeteor", "FreezeTime", 1.5); boss.SetPropFloat("RageMeteor", "SpawnDelay", 0.094); boss.SetPropFloat("RageMeteor", "SpawnDelaySuper", 0.077); boss.SetPropInt("RageMeteor", "SpawnCount", 70); diff --git a/addons/sourcemod/scripting/vsh/bosses/boss_yeti.sp b/addons/sourcemod/scripting/vsh/bosses/boss_yeti.sp index c24ea9cc..cb9094f9 100644 --- a/addons/sourcemod/scripting/vsh/bosses/boss_yeti.sp +++ b/addons/sourcemod/scripting/vsh/bosses/boss_yeti.sp @@ -55,7 +55,7 @@ public void Yeti_Create(SaxtonHaleBase boss) boss.iHealthPerPlayer = 650; boss.flHealthExponential = 1.05; boss.nClass = TFClass_Heavy; - boss.iMaxRageDamage = 2500; + boss.iMaxRageDamage = 3000; } public void Yeti_GetBossName(SaxtonHaleBase boss, char[] sName, int length) @@ -71,9 +71,9 @@ public void Yeti_GetBossInfo(SaxtonHaleBase boss, char[] sInfo, int length) StrCat(sInfo, length, "\n- Brave Jump (Not Reduced by Ground Pound)"); StrCat(sInfo, length, "\n "); StrCat(sInfo, length, "\nRage"); - StrCat(sInfo, length, "\n- Damage requirement: 2500"); + StrCat(sInfo, length, "\n- Damage requirement: 3000"); StrCat(sInfo, length, "\n- Rains hail down on to players in front of you"); - StrCat(sInfo, length, "\n- Players hit will get frozen for 4 seconds"); + StrCat(sInfo, length, "\n- Players hit will get frozen for 1 second"); StrCat(sInfo, length, "\n- 200%% Rage: Increased projectile count and spawn rate"); }