From 0e1f952dd4f6501aaed3f7e0ea9a3778328b5d9a Mon Sep 17 00:00:00 2001 From: Waifers <34947804+Waifers@users.noreply.github.com> Date: Sun, 20 Apr 2025 10:51:31 -0500 Subject: [PATCH] Enforcer Rework Enforcer Rework Has two stats from Uber update: 20% damage bonus at all times (replacing conditional damage bonus), and cloak delay Has bleed No longer pierces resists or gain crits when disguised Still has critical damage fall-off and firing rate penalty Specializes the Enforcer more into a higher-damage revolver at closer ranges with increased risk of getting caught. Could probably be readjusted but the current core functionality of Enforcer relying on disguising doesn't really belong in VSH imo and resist piercing could end up having some niche, scuffed interactions with bosses in the future. --- addons/sourcemod/configs/vsh/vsh.cfg | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) diff --git a/addons/sourcemod/configs/vsh/vsh.cfg b/addons/sourcemod/configs/vsh/vsh.cfg index 5c66d0b5..6fe412bc 100644 --- a/addons/sourcemod/configs/vsh/vsh.cfg +++ b/addons/sourcemod/configs/vsh/vsh.cfg @@ -2145,23 +2145,8 @@ "460" //Enforcer { - "desp" "Enforcer: {positive}Receive crits while disguised, {negative}critical damage is affected by range, no minicrits" - "attrib" "868 ; 1.0" - "minicrit" "0" - - "think" - { - "filter" - { - "cond" "3" //Disguised - "activeweapon" "primary" //Is active weapon primary - } - - "Tags_AddCond" - { - "cond" "56" //Crit - } - } + "desp" "Enforcer: {positive}On Hit: Bleed for 8 seconds, Damage bonus active at all time, {negative}critical damage is affected by range, 0.5 sec increase in time taken to cloak, Attacks no longer pierce damage resistance effects and bonuses" + "attrib" "2 ; 1.2 ; 149 ; 8.0 ; 253 ; 0.5 ; 410 ; 0 ; 797 ; 0 ; 868 ; 1.0" } "810" //Red-Tape Recorder