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Autocrafting with reusable items #1217

Description

@puggan

Describe the bug

Some recipes have items that's not being used up, so called catalyst items.

When trying to plan an autocraft of that kind, it doesn't re-use that item, and think it needs one for each.
(Or maybe it really uses up one catalyst per craft, nope it didn't)

Is it possible for RS to detect that the item is a catalyst, and count in the re-use in the calculation?
Is it up to the recipts mod-developers to flag them correctly?

How can we reproduce this bug or crash?

  1. Start an instace with RS and a mod with catalyst recipts, like Mystical Agriculture. (for example modpack Farmopolis)
  2. make a pattern of a catalyst recipt and put it in an autocrafter
  3. Order 2+ of that item.
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What Minecraft version is this happening on?

Minecraft 1.21.1

What NeoForge or Fabric version is this happening on?

21.1.209

What Refined Storage version is this happening on?

2.0.0

What modpack and modpack version, if any, are you using?

Farmopolis 4.1

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