The creative process where the artist is amplified or superseded by the computer, 1973
Éloge de l’ordinateur dans les arts visuels, 1984
The Aesthetics of Exhibition: A Discussion of Recent American Computer Art Shows, 1988
Software engineering issues in interactive installation art, 2008
Computer Programming in the Creative Arts, 2012
Magic Squares and Aesthetic Events, 2013
Making programming languages to dance to: live coding with tidal, 2014
Evolving Glitch Art, 2013
Light Pattern: Writing Code with Photographs, 2015
Estuary: Browser-based Collaborative Projectional Live Coding of Musical Patterns, 2017
The afterlives of network-based artworks, 2017
Generative art for all, 2017
Open the museum’s gates to pirates: Hacking for the sake of digital art preservation, 2018
Chance and Control: Art in the Age of Computers, 2019
Preservation of software-based art at Tate, 2019
Art and Code: Programming as a Medium, 2020
Vera Molnar. Weaving Variations, 2022
p5.fab: Direct Control of Digital Fabrication Machines from a Creative Coding Environment, 2022
Artist Support Networks: Implications for Future Creativity Support Tools, 2022
Generative art via grammatical evolution, 2023
Spellburst: A Node-based Interface for Exploratory Creative Coding with Natural Language Prompts, 2023
Do NFTs’ Owners Really Possess their Assets? A First Look at the NFT-to-Asset Connection Fragility, 2023
Stale Diffusion: Hyper-Realistic 5D Movie Generation using Old-school Methods, 2024