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The creative process where the artist is amplified or superseded by the computer, 1973

Éloge de l’ordinateur dans les arts visuels, 1984

The Aesthetics of Exhibition: A Discussion of Recent American Computer Art Shows, 1988

Software engineering issues in interactive installation art, 2008

Computer Programming in the Creative Arts, 2012

Magic Squares and Aesthetic Events, 2013

Making programming languages to dance to: live coding with tidal, 2014

Reading between the lines: Source code documentation as a conservation strategy for software-based art, 2014

Evolving Glitch Art, 2013

Light Pattern: Writing Code with Photographs, 2015

Estuary: Browser-based Collaborative Projectional Live Coding of Musical Patterns, 2017

The afterlives of network-based artworks, 2017

Generative art for all, 2017

Open the museum’s gates to pirates: Hacking for the sake of digital art preservation, 2018

Chance and Control: Art in the Age of Computers, 2019

Preservation of software-based art at Tate, 2019

Art and Code: Programming as a Medium, 2020

Vera Molnar. Weaving Variations, 2022

p5.fab: Direct Control of Digital Fabrication Machines from a Creative Coding Environment, 2022

Artist Support Networks: Implications for Future Creativity Support Tools, 2022

Generative art via grammatical evolution, 2023

Spellburst: A Node-based Interface for Exploratory Creative Coding with Natural Language Prompts, 2023

Forking a Sketch: How the OpenProcessing Community Uses Remixing to Collect, Annotate, Tune, and Extend Creative Code, 2023

Do NFTs’ Owners Really Possess their Assets? A First Look at the NFT-to-Asset Connection Fragility, 2023

KnitScape: Computational Design and Yarn-Level Simulation of Slip and Tuck Colorwork Knitting Patterns, 2024

Stale Diffusion: Hyper-Realistic 5D Movie Generation using Old-school Methods, 2024

Immersion into the Datascape, 2024

Myriad People Open Source Software for New Media Arts, 2025