|
| 1 | +--- |
| 2 | +title: Releasing a Mod |
| 3 | +layout: default |
| 4 | +root: ../ |
| 5 | +--- |
| 6 | + |
| 7 | +Introduction |
| 8 | +------------ |
| 9 | + |
| 10 | +In this chapter we will find out how to publish a mod so that other users can use it. |
| 11 | + |
| 12 | +* License Choices |
| 13 | +* Packaging |
| 14 | +* Uploading |
| 15 | +* Forum Topic |
| 16 | + |
| 17 | +### Before you release your mod, there are some things to think about: |
| 18 | + |
| 19 | +* Is there another mod that does the same thing? If so, how does yours differ or improve on it? |
| 20 | +* Is your mod useful? |
| 21 | + |
| 22 | +License Choices |
| 23 | +--------------- |
| 24 | + |
| 25 | +You need to specify a license for your mod. |
| 26 | +**public domain is not a valid licence**. The definition varies in different countries. |
| 27 | + |
| 28 | +First thing you need to note is that your code and your art need different types of protection. |
| 29 | + |
| 30 | +You are allowed any license, however mods which disallow derivatives are banned from the forum. |
| 31 | +(Other developers must be able to take your mod, modify it, and release it again.) |
| 32 | + |
| 33 | +### LGPL and CC-BY-SA |
| 34 | + |
| 35 | +This is a common license combination in the Minetest community, as it is what |
| 36 | +Minetest and minetest_game use. |
| 37 | +You license your code under LGPL 2.1 and your art under CC-BY-SA. |
| 38 | + |
| 39 | +* If someone modifies your mod, they must give their version the same license |
| 40 | +* Your copyright notice must be kept. |
| 41 | + |
| 42 | +Add this copyright notice to your README.txt, or as a new file called LICENSE.txt |
| 43 | + |
| 44 | + |
| 45 | + License for Code |
| 46 | + ---------------- |
| 47 | + |
| 48 | + Copyright (C) 2010-2013 Your Name <emailaddress> |
| 49 | + |
| 50 | + This program is free software; you can redistribute it and/or modify |
| 51 | + it under the terms of the GNU Lesser General Public License as published by |
| 52 | + the Free Software Foundation; either version 2.1 of the License, or |
| 53 | + (at your option) any later version. |
| 54 | + |
| 55 | + This program is distributed in the hope that it will be useful, |
| 56 | + but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 57 | + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 58 | + GNU Lesser General Public License for more details. |
| 59 | + |
| 60 | + You should have received a copy of the GNU Lesser General Public License along |
| 61 | + with this program; if not, write to the Free Software Foundation, Inc., |
| 62 | + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
| 63 | + |
| 64 | + License for Textures, Models and Sounds |
| 65 | + --------------------------------------- |
| 66 | + |
| 67 | + CC-BY-SA 3.0 UNPORTED. Created by Your Name |
| 68 | + |
| 69 | +### WTFPL or CC0 |
| 70 | + |
| 71 | +These licenses allows anyone to do what they want with your mod. |
| 72 | +Modify, redistribute, sell, leave out attribution. |
| 73 | +They can be used for both code and art. |
| 74 | + |
| 75 | +Packaging |
| 76 | +--------- |
| 77 | + |
| 78 | +There are some files that we recommend you include in your mod |
| 79 | +when you release it. |
| 80 | + |
| 81 | +### README.txt |
| 82 | + |
| 83 | +You should provide a readme file. This should state: |
| 84 | + |
| 85 | +* What the mod does. |
| 86 | +* What the license is. |
| 87 | +* Current version of mod. |
| 88 | +* How to install the mod. |
| 89 | +* What dependencies there are / what the user needs to install. |
| 90 | +* Where to report problems/bugs or get help. |
| 91 | + |
| 92 | +Example: |
| 93 | + |
| 94 | + My Super Special Mod |
| 95 | + ==================== |
| 96 | + |
| 97 | + Adds magic, rainbows and other special things. |
| 98 | + |
| 99 | + Version: 1.1 |
| 100 | + Licence: LGPL 2.1 or later |
| 101 | + |
| 102 | + Dependencies: default mod (found in minetest_game) |
| 103 | + |
| 104 | + Report bugs or request help on the forum topic. |
| 105 | + |
| 106 | + Installation |
| 107 | + ------------ |
| 108 | + |
| 109 | + Unzip the archive, rename the folder to to modfoldername and |
| 110 | + place it in minetest/mods/minetest/ |
| 111 | + |
| 112 | + ( Linux: If you have a linux system-wide installation place |
| 113 | + it in ~/.minetest/mods/minetest/. ) |
| 114 | + |
| 115 | + ( If you only want this to be used in a single world, place |
| 116 | + the folder in worldmods/ in your worlddirectory. ) |
| 117 | + |
| 118 | + For further information or help see: |
| 119 | + http://wiki.minetest.com/wiki/Installing_Mods |
| 120 | + |
| 121 | +### description.txt |
| 122 | + |
| 123 | +Write a sentence or two explaining what your mod does. |
| 124 | +Be concise without being too vague. This is displayed in the mod store. |
| 125 | + |
| 126 | +For example: |
| 127 | + |
| 128 | + GOOD: Adds soups, cakes, bakes and juices. The food mod which supports the most ingredients. |
| 129 | + BAD: The food mod for Minetest. |
| 130 | + |
| 131 | +### screenshot.png |
| 132 | + |
| 133 | +Screenshots should have 4 pixels of width for every 3 pixels of height, |
| 134 | +and be at least 200 by 150. This is displayed in the mod store. |
| 135 | + |
| 136 | +Uploading |
| 137 | +--------- |
| 138 | + |
| 139 | +In order for a potential user to download your mod, you need to upload it to somewhere |
| 140 | +which is publically accessible.\\ |
| 141 | +I will outline several methods you can use, but really you should use the one that works |
| 142 | +best for you, as long as it mets these requirements:\\ |
| 143 | +(and any other requirements which may be added by forum moderators) |
| 144 | + |
| 145 | +* **Stable** - the hosting website should not just shutdown randomly. |
| 146 | +* **Direct link** - you should be able to click a link on the forum and download the file, |
| 147 | + without having to view another page. |
| 148 | +* **Virus Free** - pretty obvious. |
| 149 | + |
| 150 | +### Github, or another VCS |
| 151 | + |
| 152 | +It is recommended that you use Version Control System for the following reasons: |
| 153 | + |
| 154 | +* Allows other developers to submit changes (easily). |
| 155 | +* Allows the code to be previewed before downloading. |
| 156 | +* Allows users to submit bug reports. |
| 157 | + |
| 158 | +However, such systems may be hard to understand when you first start out. |
| 159 | + |
| 160 | +The majority of Minetest developers use Github as a website to host their code, |
| 161 | +however that doesn't matter that much. |
| 162 | + |
| 163 | +* [Using Git](http://git-scm.com/book/en/v1/Getting-Started) - Basic concepts. Using the command line. |
| 164 | +* [GitHub for Windows](https://help.github.com/articles/getting-started-with-github-for-windows/) - Use a graphical interface on Windows to upload your code. |
| 165 | + |
| 166 | +### Forum Attachments |
| 167 | + |
| 168 | +You could use forum attachments instead. |
| 169 | +This is done when creating a mod's topic - covered below. |
| 170 | + |
| 171 | +First, you need to zip the files into a single file. This varies from operating system to operating system. |
| 172 | + |
| 173 | +On Windows, go to the mod's folder. Select all the files. Right click, Send To > Compressed (zipped) folder. |
| 174 | +Rename the resulting zip file to the name of your modfolder. |
| 175 | + |
| 176 | +On the create a topic page, see below, go to the "Upload Attachment" tab at the bottom. |
| 177 | +Click browse and select the zipped file. I suggest that you enter the version of your mod in the comment field. |
| 178 | + |
| 179 | +<figure> |
| 180 | + <img src="{{ page.root }}/static/releasing_attachments.png" alt="Upload Attachment"> |
| 181 | + <figcaption> |
| 182 | + Upload Attachment tab. |
| 183 | + </figcaption> |
| 184 | +</figure> |
| 185 | + |
| 186 | +Forum Topic |
| 187 | +----------- |
| 188 | + |
| 189 | +You can now create a forum topic. |
| 190 | + |
| 191 | +### Content |
| 192 | + |
| 193 | +The requirements of a forum topic the same as what is recommended for a README.txt |
| 194 | + |
| 195 | +* What the mod does |
| 196 | +* What the license is |
| 197 | +* Current version of mod |
| 198 | +* How to install the mod |
| 199 | +* What dependencies there are |
| 200 | +* Where to report problems/bugs or get help. |
| 201 | +* Link to download, or |
| 202 | + |
| 203 | +You should also include screenshots of your mod in action, if relevant. |
| 204 | + |
| 205 | +Here is an example. The Minetest forum uses bbcode for formating. |
| 206 | + |
| 207 | + |
| 208 | + Adds magic, rainbows and other special things. |
| 209 | + |
| 210 | + See download attached. |
| 211 | + |
| 212 | + Version: 1.1 |
| 213 | + Licence: LGPL 2.1 or later |
| 214 | + |
| 215 | + Dependencies: default mod (found in minetest_game) |
| 216 | + |
| 217 | + Report bugs or request help on the forum topic. |
| 218 | + |
| 219 | + [h]Installation[/h] |
| 220 | + |
| 221 | + Unzip the archive, rename the folder to to modfoldername and |
| 222 | + place it in minetest/mods/minetest/ |
| 223 | + |
| 224 | + ( Linux: If you have a linux system-wide installation place |
| 225 | + it in ~/.minetest/mods/minetest/. ) |
| 226 | + |
| 227 | + ( If you only want this to be used in a single world, place |
| 228 | + the folder in worldmods/ in your worlddirectory. ) |
| 229 | + |
| 230 | + For further information or help see: |
| 231 | + [url]http://wiki.minetest.com/wiki/Installing_Mods[/url] |
| 232 | + |
| 233 | +### Profit |
| 234 | + |
| 235 | +<figure> |
| 236 | + <img src="{{ page.root }}/static/releasing_profit.png" alt="Profit"> |
| 237 | + <figcaption> |
| 238 | + Profit |
| 239 | + </figcaption> |
| 240 | +</figure> |
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